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package electroblob.wizardry.entity.living;
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import java.util.List;
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import electroblob.wizardry.spell.Spell;
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/** [NYI] Interface for entities that can select between spells based on their current circumstances, to be used in
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* conjunction with {@link EntityAISelectSpell}. */
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public interface IIntelligentSpellCaster extends ISpellCaster {
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/** Called from {@link EntityAISelectSpell} to set the spells that the entity can use in its current situation.
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* Implementors should assign the given list to some internal field and retrieve it when {@link #getSpells()} is
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* called. */
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public void setCurrentSpells(List<Spell> spells);
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/** Returns a list of spells that this entity 'knows'. The entity's current spell will be selected from this list
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* based on the current situation: whether it is attacking, its health, etc. Most likely, you will want to return a
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* constant list, but it may change for some reason - perhaps if the entity 'learns' a new spell. */
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public List<Spell> getKnownSpells();
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}
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