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package electroblob.wizardry.entity.living;
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import java.lang.ref.WeakReference;
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import java.util.Arrays;
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import java.util.Locale;
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import java.util.UUID;
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import javax.annotation.Nullable;
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import com.google.common.base.Predicate;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.WizardryEventHandler;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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/** Interface for all summoned creatures. The code for summoned creatures has been overhauled in Wizardry 1.2, and this
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* interface allows summoned creatures to extend vanilla (or indeed modded) entity classes, so <code>EntitySummonedZombie</code>
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* now extends <code>EntityZombie</code>, for example. This change has two major benefits:
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* <p>
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* - There is no longer any need for separate render classes, because summoned creatures are now instances of vanilla
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* types. <i>You don't even need to assign a render class</i> because the supertype should already be assigned the correct one.<br>
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* - Summoned creature classes are now much more robust when it comes to changes between Minecraft versions, since none
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* of the vanilla code needs to be copied.
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* <p>
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* <b>Summoned creatures that do not emulate vanilla entities do not directly implement this interface</b>. Instead, they
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* should extend the abstract base implementation, {@link EntitySummonedCreature}.
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* <p>
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* All damage dealt by ISummonedCreature instances is redirected via {@link WizardryEventHandler#onLivingAttackEvent(
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* net.minecraftforge.event.entity.living.LivingAttackEvent) WizardryEventHandler.onLivingAttackEvent(LivingAttackEvent)}
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* and replaced by an instance of {@link electroblob.wizardry.util.IElementalDamage IElementalDamage} with the summoner
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* of that creature as the source rather than the creature itself. This means that kills by summoned creatures register
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* as player kills, dropping xp and rare loot.
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* <p>
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* Though this system is a lot better than the previous system, <i>it is not a perfect solution</i>. The old
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* EntitySummonedCreature class overrode some methods from Entity in order to add shared functionality, but this cannot
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* be done with an interface. To get around this problem, this interface contains 5 delegate methods that do the same
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* things, with the aim of centralising as much code as possible, even though it is not automatically applied.
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* <b>Implementing classes must override the corresponding methods from Entity, and within them, call the appropriate
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* delegate method in this interface.</b> It is impossible to enforce this condition, but the summoned creature will not
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* work properly unless it is adhered to. <i>The position of the delegate method call is unimportant, but by convention
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* it is usually at the start of the calling method, which avoids it being unintentionally skipped by a return statement.</i>
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* <p>
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* It is recommended that when implementing this interface, you begin by copying {@link EntitySummonedCreature} to ensure
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* all the relevant methods are duplicated. You can then change the superclass, override any additional methods and add
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* functionality to any that are already overridden. You will always want to override the AI methods at the very least.
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* <p>
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* Due to the limitations of interfaces, some methods that really ought to be protected are public. These are clearly
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* marked as 'Internal, DO NOT CALL'. <b>Don't call them, only implement them.</b>
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* @since Wizardry 1.2
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* @author Electroblob */
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/*
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* Quite honestly, this is not what default methods are really for. However, this is modding, and in modding some
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* sacrifices have to be made when it comes to Java style - because adding on to a pre-existing program is not a
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* good way of doing this sort of thing anyway, but we have no choice about that!
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*/
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public interface ISummonedCreature extends IEntityAdditionalSpawnData {
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// Remember that ALL fields are static and final in interfaces, even if they don't explicitly state that.
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String NAMEPLATE_TRANSLATION_KEY = "entity.wizardry.summonedcreature.nameplate";
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// Setters and getters. The subclass fields that these access should be private.
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/** Sets the lifetime of the summoned creature in ticks. */
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void setLifetime(int ticks);
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/** Returns the lifetime of the summoned creature in ticks. Allows primarily for duration multiplier support, but
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* also for example the skeleton legion spell which lasts for 60 seconds instead of the usual 30. Syncing and saving
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* is done automatically. As of Wizardry 1.2, despawning is handled in ISummonedCreature; see
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* {@link ISummonedCreature#onDespawn()} for details. */
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int getLifetime();
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/** Sets the WeakReference object which refers to the owner of this summoned creature. Internal, don't call
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* unless you know what you are doing. */
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void setCasterReference(WeakReference<EntityLivingBase> reference);
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/** Returns a WeakReference object which refers to the owner of this summoned creature. Subclasses should store this
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* as a private field. This may be null; as such it is preferable to use {@link ISummonedCreature#getCaster()} to get
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* the caster object itself. */
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@Nullable
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WeakReference<EntityLivingBase> getCasterReference();
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/** Internal, DO NOT CALL. */
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void setCasterUUID(UUID uuid);
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/** Internal, DO NOT CALL. This is for loading purposes only and is not usually synchronised. */
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UUID getCasterUUID();
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/** Returns the EntityLivingBase that summoned this creature, or null if it no longer exists. Cases where the
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* entity may no longer exist are: entity died or was deleted, mob despawned, player logged out, entity teleported
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* to another dimension, or this creature simply had no caster in the first place. <i>This is the correct method
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* to use to get the owner of this summoned creature. */
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@Nullable
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default EntityLivingBase getCaster(){
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return getCasterReference() == null ? null : getCasterReference().get();
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}
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// Miscellaneous
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/**
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* Called by the server when constructing the spawn packet.
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* Data should be added to the provided stream.
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* <b>Implementors must call super when overriding.</b>
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*
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* @param buffer The packet data stream
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*/
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@Override
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default void writeSpawnData(ByteBuf buffer) {
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buffer.writeInt(getCaster() != null ? getCaster().getEntityId() : -1);
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buffer.writeInt(getLifetime());
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}
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/**
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* Called by the client when it receives a Entity spawn packet.
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* Data should be read out of the stream in the same way as it was written.
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* <b>Implementors must call super when overriding.</b>
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*
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* @param additionalData The packet data stream
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*/
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@Override
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default void readSpawnData(ByteBuf buffer) {
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int id = buffer.readInt();
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// We're on the client side here, so we can safely use Minecraft.getMinecraft().theWorld via proxies.
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if(id > -1) setCasterReference(new WeakReference<EntityLivingBase>((EntityLivingBase)Wizardry.proxy.getTheWorld().getEntityByID(id)));
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setLifetime(buffer.readInt());
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}
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/**
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* Shorthand for {@link WizardryUtilities#isValidTarget(Entity, Entity)}, with the owner of this creature as the
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* attacker. Also allows implementors to override it if they wish to do so.
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*/
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default boolean isValidTarget(Entity target){
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return WizardryUtilities.isValidTarget(this.getCaster(), target);
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}
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/** Returns a entity selector to be passed into AI methods. Normally, this should not be overridden, but it is
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* possible for implementors to override this in order to do something special when selecting a target. */
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default Predicate<Entity> getTargetSelector(){
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return new Predicate<Entity>(){
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public boolean apply(Entity entity){
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// TODO: Backport invisibility check (also in wizards)
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// If the target is valid and not invisible...
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if(!entity.isInvisible() && isValidTarget(entity)){
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//... and is a player, they can be attacked, since players can't be in the whitelist or the blacklist.
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if(entity instanceof EntityPlayer) return true;
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//... and is a mob, a summoned creature, a wizard ...
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if((entity instanceof IMob || entity instanceof ISummonedCreature || (entity instanceof EntityWizard && !(getCaster() instanceof EntityWizard))
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// ... or in the whitelist ...
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|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist).contains(EntityList.getEntityString(entity).toLowerCase(Locale.ROOT)))
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// ... and isn't in the blacklist ...
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&& !Arrays.asList(Wizardry.settings.summonedCreatureTargetsBlacklist).contains(EntityList.getEntityString(entity).toLowerCase(Locale.ROOT))){
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// ... it can be attacked.
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return true;
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}
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}
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return false;
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}
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};
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}
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/**
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* Called when this creature has existed for 1 tick, effectively when it has just been spawned. Normally used
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* to add particles, sounds, etc.
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*/
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void onSpawn();
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/**
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* Called when this summoned creature vanishes. Normally used to add particles, sounds, etc.
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*/
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void onDespawn();
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/** Whether this creature should spawn a subtle black swirl particle effect while alive. */
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boolean hasParticleEffect();
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/** Called from the event handler after the damage change is applied. Does nothing by default, but can be overridden
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* to do something when a successful attack is made. This was added because the event-based damage source system
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* can cause parts of attackEntityAsMob not to fire, since attackEntityFrom is intercepted and canceled.
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* <p>
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* Usage examples: {@link EntitySliverfishMinion} uses this to summon more silverfish if the target is killed,
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* {@link EntitySkeletonMinion} and {@link EntitySpiderMinion} use this to add potion effects to the target. */
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default void onSuccessfulAttack(EntityLivingBase target){};
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// Delegates
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/** Implementors should call this from writeEntityToNBT. Can be overridden as long as super is called, but there's
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* very little point in doing that since anything extra could just be added to writeEntityToNBT anyway. */
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default void writeNBTDelegate(NBTTagCompound tagcompound){
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if(this.getCaster() != null){
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tagcompound.setUniqueId("casterUUID", this.getCaster().getUniqueID());
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}
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tagcompound.setInteger("lifetime", getLifetime());
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}
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/** Implementors should call this from readEntityFromNBT. Can be overridden as long as super is called, but there's
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* very little point in doing that since anything extra could just be added to readEntityFromNBT anyway. */
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default void readNBTDelegate(NBTTagCompound tagcompound){
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this.setCasterUUID(tagcompound.getUniqueId("casterUUID"));
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this.setLifetime(tagcompound.getInteger("lifetime"));
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}
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/** Implementors should call this from setRevengeTarget, and call super.setRevengeTarget if and only if this method
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* returns <b>true</b>. */
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default boolean shouldRevengeTarget(EntityLivingBase entity){
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// Allows the config to prevent minions from revenge-targeting their owners.
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return entity != this.getCaster() || Wizardry.settings.minionRevengeTargeting;
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}
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/** Implementors should call this from onUpdate. Can be overridden as long as super is called, but there's
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* very little point in doing that since anything extra could just be added to onUpdate anyway. */
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default void updateDelegate(){
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if(!(this instanceof Entity)) throw new ClassCastException("Implementations of ISummonedCreature must extend Entity!");
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Entity thisEntity = ((Entity)this);
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if(this.getCaster() == null && this.getCasterUUID() != null){
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Entity entity = WizardryUtilities.getEntityByUUID(thisEntity.worldObj, getCasterUUID());
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if(entity instanceof EntityLivingBase){
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this.setCasterReference(new WeakReference<EntityLivingBase>((EntityLivingBase)entity));
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}
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}
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if(thisEntity.ticksExisted == 1){
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this.onSpawn();
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}
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if(thisEntity.ticksExisted > this.getLifetime() && this.getLifetime() != -1){
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this.onDespawn();
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thisEntity.setDead();
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}
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if(this.hasParticleEffect() && thisEntity.worldObj.isRemote && thisEntity.worldObj.rand.nextInt(8) == 0)
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, thisEntity.worldObj, thisEntity.posX, thisEntity.posY + thisEntity.worldObj.rand.nextDouble()*1.5, thisEntity.posZ, 0.0d, 0.0d, 0.0d, 0, 0.1f, 0.0f, 0.0f);
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}
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/** Implementors should call this from processInteract, and call super.processInteract if and only if this method
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* returns <b>false</b>. */
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default boolean interactDelegate(EntityPlayer player, EnumHand hand, ItemStack stack) {
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WizardData properties = WizardData.get(player);
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// Selects one of the player's minions.
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if(player.isSneaking() && stack != null && stack.getItem() instanceof ItemWand){
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if(!player.worldObj.isRemote && properties != null && this.getCaster() == player){
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if(properties.selectedMinion != null && properties.selectedMinion.get() == this){
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// Deselects the selected minion if right-clicked again
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properties.selectedMinion = null;
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}else{
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// Selects this minion
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properties.selectedMinion = new WeakReference<ISummonedCreature>(this);
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}
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properties.sync();
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}
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return true;
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}
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return false;
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}
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}
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