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package electroblob.wizardry.entity.projectile;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.WizardryParticleType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.MobEffects;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class EntityDarknessOrb extends EntityMagicProjectile
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{
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public EntityDarknessOrb(World par1World)
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{
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super(par1World);
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}
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public EntityDarknessOrb(World par1World, EntityLivingBase par2EntityLivingBase)
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{
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super(par1World, par2EntityLivingBase);
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}
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public EntityDarknessOrb(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
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{
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super(par1World, par2EntityLivingBase, damageMultiplier);
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}
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public EntityDarknessOrb(World par1World, double par2, double par4, double par6)
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{
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super(par1World, par2, par4, par6);
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}
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@Override
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protected float getSpeed(){
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return 0.5F;
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}
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@Override
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protected void onImpact(RayTraceResult RayTraceResult)
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{
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Entity target = RayTraceResult.entityHit;
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if (target != null && !MagicDamage.isEntityImmune(DamageType.WITHER, target))
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{
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float damage = 8 * damageMultiplier;
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target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.WITHER).setProjectile(), damage);
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if(target instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.WITHER, target)) ((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.WITHER, 150, 1));
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this.playSound(SoundEvents.ENTITY_WITHER_HURT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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}
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this.setDead();
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}
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public void onUpdate(){
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super.onUpdate();
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if(worldObj.isRemote){
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float brightness = rand.nextFloat()*0.2f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0, 0, 0, 20 + rand.nextInt(10), brightness, 0.0f, brightness);
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, this.posY + this.rand.nextDouble() * (double)this.height, this.posZ + (this.rand.nextDouble() - 0.5D) * (double)this.width, 0.0d, 0.0d, 0.0d, 0, 0.1f, 0.0f, 0.0f);
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}
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if(this.ticksExisted > 150){
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this.setDead();
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}
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// Cancels out the slowdown effect in EntityThrowable
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this.motionX /= 0.99;
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this.motionY /= 0.99;
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this.motionZ /= 0.99;
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}
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/**
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* Gets the amount of gravity to apply to the thrown entity with each tick.
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*/
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protected float getGravityVelocity()
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{
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return 0.0F;
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}
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}
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