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package electroblob.wizardry.entity.projectile;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class EntityIceCharge extends EntityBomb {
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public EntityIceCharge(World par1World)
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{
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super(par1World);
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}
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public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase)
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{
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super(par1World, par2EntityLivingBase);
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}
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public EntityIceCharge(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier, float blastMultiplier)
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{
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super(par1World, par2EntityLivingBase, damageMultiplier, blastMultiplier);
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}
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public EntityIceCharge(World par1World, double par2, double par4, double par6)
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{
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super(par1World, par2, par4, par6);
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}
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/**
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* Called when this EntityThrowable hits a block or entity.
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*/
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protected void onImpact(RayTraceResult par1RayTraceResult)
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{
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Entity entityHit = par1RayTraceResult.entityHit;
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if (entityHit != null)
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{
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// This is if the ice charge gets a direct hit
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float damage = 4 * damageMultiplier;
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entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FROST).setProjectile(), damage);
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if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.FROST, entityHit))
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((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(WizardryPotions.frost, 120, 1));
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}
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// Particle effect
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if(worldObj.isRemote){
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this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
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for(int i=0;i<30*blastMultiplier;i++){
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float brightness = 0.4f + rand.nextFloat()*0.5f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.ICE, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 35);
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posY + (this.rand.nextDouble()*4 - 2)*blastMultiplier, this.posZ + (this.rand.nextDouble()*4 - 2)*blastMultiplier, 0.0d, 0.0d, 0.0d, 0, brightness, brightness+0.1f, 1.0f);
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}
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}
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if(!this.worldObj.isRemote){
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this.playSound(SoundEvents.ENTITY_SPLASH_POTION_BREAK, 1.5f, rand.nextFloat() * 0.4f + 0.6f);
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this.playSound(WizardrySounds.SPELL_ICE, 1.2f, rand.nextFloat() * 0.4f + 1.2f);
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double radius = 3.0d*blastMultiplier;
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, this.posX, this.posY, this.posZ, this.worldObj);
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// Slows targets
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for(EntityLivingBase target : targets){
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if(target != entityHit && target != this.getThrower()){
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if(!MagicDamage.isEntityImmune(DamageType.FROST, target)) target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
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}
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}
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// Places snow and ice on ground.
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for(int i=-1; i<2; i++){
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for(int j=-1; j<2; j++){
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BlockPos pos = new BlockPos(this.posX + i, this.posY, this.posZ + j);
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int y = WizardryUtilities.getNearestFloorLevelB(worldObj, pos, 7);
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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double dist = this.getDistance(pos.getX(), pos.getY(), pos.getZ());
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// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
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if(y != -1 && rand.nextInt((int)dist*2 + 1) < 1 && dist < 2){
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if(worldObj.getBlockState(pos.down()).getBlock() == Blocks.WATER){
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worldObj.setBlockState(pos.down(), Blocks.ICE.getDefaultState());
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}else{
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// Don't need to check whether the block at pos can be replaced since getNearestFloorLevelB
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// only ever returns floors with air above them.
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worldObj.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState());
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}
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}
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}
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}
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// Releases shards
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for(int i=0; i<10; i++){
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double dx = rand.nextDouble()-0.5;
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double dy = rand.nextDouble()-0.5;
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double dz = rand.nextDouble()-0.5;
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EntityIceShard iceshard = new EntityIceShard(worldObj, this.posX + dx, this.posY + dy, this.posZ + dz);
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iceshard.motionX = dx;
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iceshard.motionY = dy;
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iceshard.motionZ = dz;
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iceshard.setShootingEntity(this.getThrower());
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iceshard.damageMultiplier = this.damageMultiplier;
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worldObj.spawnEntityInWorld(iceshard);
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}
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this.setDead();
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}
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}
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@Override
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public boolean canRenderOnFire() {
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return false;
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}
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}
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