Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryParticleType;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.world.World;
public class EntityLightningArrow extends EntityMagicArrow {
/** Basic shell constructor. Should only be used by the client. */
public EntityLightningArrow(World world) {
super(world);
}
/** Creates a projectile at position xyz in world, with no motion. Do not create a projectile with this
* constructor and then call setVelocity() as that method is, bizarrely, client-side only. */
public EntityLightningArrow(World world, double x, double y, double z)
{
super(world, x, y, z);
}
/** Creates a projectile at the position of the caster, pointing at the given target. The trajectory seems to be altered
* slightly by a random amount determined by the last parameter. For reference, skeletons set this to 10 on easy, 6 on
* normal and 2 on hard difficulty. */
public EntityLightningArrow(World world, EntityLivingBase caster, Entity target, float speed, float aimingError, float damageMultiplier)
{
super(world, caster, target, speed, aimingError, damageMultiplier);
}
/** Creates a projectile pointing in the direction the caster is looking, with the given speed.
* USE THIS CONSTRUCTOR FOR NORMAL SPELLS. */
public EntityLightningArrow(World world, EntityLivingBase caster, float speed, float damageMultiplier)
{
super(world, caster, speed, damageMultiplier);
}
@Override
public void onEntityHit(EntityLivingBase entityHit){
if(worldObj.isRemote){
for(int j=0;j<8;j++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
}
}
/* Pretty sure this needn't be here, probably missed it when I implemented the damage type system.
if(entityHit instanceof EntityCreeper && !((EntityCreeper)entityHit).getPowered()){
entityHit.getDataWatcher().updateObject(17, Byte.valueOf((byte)1));
if(this.getShootingEntity() instanceof EntityPlayer) ((EntityPlayer)this.getShootingEntity()).addStat(Wizardry.chargeCreeper);
}
*/
this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.0F);
}
@Override
public void tickInAir(){
if (this.ticksExisted > 20){
this.setDead();
}
if(worldObj.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX, this.posY, this.posZ, 0, 0, 0, 3);
}
}
@Override
public double getDamage(){
return 7.0d;
}
@Override
public DamageType getDamageType(){
return DamageType.SHOCK;
}
@Override
public boolean doGravity(){
return false;
}
@Override
public boolean doDeceleration(){
return false;
}
@Override
protected void entityInit() {
}
}