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package electroblob.wizardry.entity.projectile;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class EntitySpark extends EntityMagicProjectile {
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public EntitySpark(World par1World)
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{
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super(par1World);
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}
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public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase)
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{
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super(par1World, par2EntityLivingBase);
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}
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public EntitySpark(World par1World, EntityLivingBase par2EntityLivingBase, float damageMultiplier)
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{
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super(par1World, par2EntityLivingBase, damageMultiplier);
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}
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public EntitySpark(World par1World, double par2, double par4, double par6)
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{
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super(par1World, par2, par4, par6);
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}
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/** This is the speed */
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protected float getSpeed()
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{
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return 0.5F;
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}
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/**
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* Called when this EntityThrowable hits a block or entity.
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*/
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protected void onImpact(RayTraceResult par1RayTraceResult)
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{
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Entity entityHit = par1RayTraceResult.entityHit;
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if (entityHit != null){
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float damage = 6 * damageMultiplier;
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entityHit.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK), damage);
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}
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this.playSound(WizardrySounds.SPELL_SPARK, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
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// Particle effect
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if(worldObj.isRemote){
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for(int i=0;i<8;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX + rand.nextFloat() - 0.5, this.posY + this.height/2 + rand.nextFloat() - 0.5, this.posZ + rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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}
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this.setDead();
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}
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public void onUpdate(){
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super.onUpdate();
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if(!this.isCollided && !worldObj.isRemote){
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double seekingRange = 5.0d;
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List<EntityLivingBase> entities = WizardryUtilities.getEntitiesWithinRadius(seekingRange, this.posX, this.posY, this.posZ, this.worldObj);
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Entity target = null;
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for(Entity possibleTarget : entities){
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// Decides if current entity should be replaced.
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if(target == null || this.getDistanceToEntity(target) > this.getDistanceToEntity(possibleTarget)){
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// Decides if new entity is a valid target.
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if(WizardryUtilities.isValidTarget(this.getThrower(), possibleTarget)){
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target = possibleTarget;
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}
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}
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}
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if(target != null && Math.abs(this.motionX) < 1 && Math.abs(this.motionY) < 1 && Math.abs(this.motionZ) < 1){
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this.addVelocity((target.posX - this.posX)/30, (target.posY + target.height/2 - this.posY)/30, (target.posZ - this.posZ)/30);
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}
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}
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if(this.ticksExisted > 100){
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this.setDead();
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}
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}
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/**
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* Gets the amount of gravity to apply to the thrown entity with each tick.
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*/
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protected float getGravityVelocity()
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{
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return 0.0F;
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}
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/**
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* Return whether this entity should be rendered as on fire.
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*/
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public boolean canRenderOnFire()
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{
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return false;
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}
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}
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