Initial commit
This commit is contained in:
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package electroblob.wizardry.item;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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/** Allows wizardry to identify items that are conjured (and therefore need destroying if they leave the inventory)
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* without explicitly referencing each, thereby allowing for better expandibility. */
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public interface IConjuredItem {
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/** The NBT tag key used to store the duration multiplier for conjured items. */
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public static final String DURATION_MULTIPLIER_KEY = "durationMultiplier";
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/** Helper method for setting the duration multiplier (via NBT) for conjured items. */
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public static void setDurationMultiplier(ItemStack stack, float multiplier){
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if(!stack.hasTagCompound()) stack.setTagCompound(new NBTTagCompound());
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stack.getTagCompound().setFloat(DURATION_MULTIPLIER_KEY, multiplier);
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}
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/** Helper method for returning the max damage of a conjured item based on its NBT data. Centralises the code.
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* Implementors will almost certainly want to call this from {@link Item#getMaxDamage(ItemStack stack)}. */
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public default int getMaxDamageFromNBT(ItemStack stack){
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if(stack.hasTagCompound() && stack.getTagCompound().hasKey(DURATION_MULTIPLIER_KEY)){
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return (int)(this.getBaseDuration() * stack.getTagCompound().getFloat(DURATION_MULTIPLIER_KEY));
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}
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return this.getBaseDuration();
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}
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/** Returns the base duration in ticks for this conjured item. Should be a constant (commonly 600).
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* Implementors may want to call this when setting an item's max damage in its constructor. */
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public int getBaseDuration();
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}
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@@ -0,0 +1,59 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryTabs;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemArcaneTome extends Item {
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public ItemArcaneTome() {
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super();
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this.setHasSubtypes(true);
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this.setMaxStackSize(1);
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this.setCreativeTab(WizardryTabs.WIZARDRY);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> list){
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for(int i=1; i<Tier.values().length; i++) {
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list.add(new ItemStack(item, 1, i));
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
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}
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@Override
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public EnumRarity getRarity(ItemStack stack)
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{
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switch(this.getDamage(stack)){
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case 1: return EnumRarity.UNCOMMON;
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case 2: return EnumRarity.RARE;
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case 3: return EnumRarity.EPIC;
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}
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return EnumRarity.COMMON;
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}
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@SideOnly(Side.CLIENT)
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@Override
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean showAdvanced){
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Tier tier = Tier.values()[stack.getItemDamage()];
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Tier tier2 = Tier.values()[stack.getItemDamage()-1];
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tooltip.add(tier.getDisplayNameWithFormatting());
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tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item.wizardry:arcane_tome.desc1", tier2.getDisplayNameWithFormatting()));
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tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item.wizardry:arcane_tome.desc2", tier.getDisplayNameWithFormatting() + "\u00A77"));
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}
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}
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@@ -0,0 +1,46 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.registry.WizardryTabs;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemArmourUpgrade extends Item {
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public ItemArmourUpgrade() {
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super();
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this.setMaxStackSize(1);
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this.setCreativeTab(WizardryTabs.WIZARDRY);
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}
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@Override
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public EnumRarity getRarity(ItemStack stack){
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return EnumRarity.EPIC;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced){
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tooltip.add(net.minecraft.client.resources.I18n.format("item.wizardry:armour_upgrade.desc1", "\u00A77"));
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tooltip.add(net.minecraft.client.resources.I18n.format("item.wizardry:armour_upgrade.desc2", "\u00A77", "\u00A7d"));
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
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subItems.add(new ItemStack(this, 1));
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}
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}
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@@ -0,0 +1,50 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.entity.projectile.EntityFirebomb;
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import electroblob.wizardry.registry.WizardryTabs;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemFirebomb extends Item {
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public ItemFirebomb(){
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this.maxStackSize = 16;
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this.setCreativeTab(WizardryTabs.WIZARDRY);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
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if(!player.capabilities.isCreativeMode){
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--stack.stackSize;
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}
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player.playSound(SoundEvents.ENTITY_SNOWBALL_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
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if(!world.isRemote){
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EntityFirebomb firebomb = new EntityFirebomb(world, player);
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// This is the standard set of parameters for this method, used by snowballs and ender pearls.
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firebomb.setHeadingFromThrower(player, player.rotationPitch, player.rotationYaw, 0.0f, 1.5f, 1.0f);
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world.spawnEntityInWorld(firebomb);
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}
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return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item parItem, CreativeTabs parTab, List<ItemStack> parListSubItems){
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parListSubItems.add(new ItemStack(this, 1));
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}
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}
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@@ -0,0 +1,92 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemFlamingAxe extends ItemAxe implements IConjuredItem {
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public ItemFlamingAxe(ToolMaterial material) {
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super(material, 8, -3);
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this.setMaxDamage(getBaseDuration());
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this.setNoRepair();
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this.setCreativeTab(null);
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}
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@Override
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public int getBaseDuration(){
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return 600;
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}
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@Override
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public int getMaxDamage(ItemStack stack){
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return this.getMaxDamageFromNBT(stack);
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}
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@Override
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// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
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// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
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if(oldStack != null || newStack != null){
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// We only care about the situation where we specifically want the animation NOT to play.
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if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
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}
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return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
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int damage = stack.getItemDamage();
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if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, null);
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stack.setItemDamage(damage + 1);
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}
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@Override
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public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase wielder){
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if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)) target.setFire(8);
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
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}
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@Override
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public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
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return false;
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}
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@Override
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public int getItemEnchantability(){
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return 0;
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}
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// Cannot be dropped
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@Override
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public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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// Why does this method pass in an item as an argument? It is always the same item the method is invoked on.
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public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> items){
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items.add(new ItemStack(this, 1));
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}
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}
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@@ -0,0 +1,94 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemFrostAxe extends ItemAxe implements IConjuredItem {
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public ItemFrostAxe(ToolMaterial material) {
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super(material, 8, -3);
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this.setMaxDamage(getBaseDuration());
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this.setNoRepair();
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this.setCreativeTab(null);
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}
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@Override
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public int getBaseDuration(){
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return 600;
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}
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@Override
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public int getMaxDamage(ItemStack stack){
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return this.getMaxDamageFromNBT(stack);
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}
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@Override
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// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
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// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
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if(oldStack != null || newStack != null){
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// We only care about the situation where we specifically want the animation NOT to play.
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if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
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}
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return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
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int damage = stack.getItemDamage();
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if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, null);
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stack.setItemDamage(damage + 1);
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}
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@Override
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public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase wielder)
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{
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if(!MagicDamage.isEntityImmune(DamageType.FROST, target)) target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 160, 1));
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
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}
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@Override
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public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
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return false;
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}
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@Override
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public int getItemEnchantability(){
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return 0;
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}
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// Cannot be dropped
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@Override
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public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item parItem, CreativeTabs parTab, List<ItemStack> parListSubItems){
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parListSubItems.add(new ItemStack(this, 1));
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}
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}
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@@ -0,0 +1,81 @@
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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.registry.WizardryAchievements;
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import electroblob.wizardry.registry.WizardryTabs;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemIdentificationScroll extends Item {
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public ItemIdentificationScroll() {
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super();
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this.setCreativeTab(WizardryTabs.WIZARDRY);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
|
||||
}
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||||
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean par4){
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tooltip.add(net.minecraft.client.resources.I18n.format("item.wizardry:identification_scroll.desc1", "\u00A77"));
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tooltip.add(net.minecraft.client.resources.I18n.format("item.wizardry:identification_scroll.desc2", "\u00A77"));
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
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if(WizardData.get(player) != null){
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WizardData properties = WizardData.get(player);
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for(ItemStack stack1 : WizardryUtilities.getPrioritisedHotbarAndOffhand(player)){
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if(stack1 != null){
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Spell spell = Spell.get(stack1.getItemDamage());
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if((stack1.getItem() instanceof ItemSpellBook || stack1.getItem() instanceof ItemScroll)
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&& !properties.hasSpellBeenDiscovered(spell)){
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// Identification scrolls give the chat readout in creative mode, otherwise it looks like
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// nothing happens!
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properties.discoverSpell(spell);
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player.addStat(WizardryAchievements.identify_spell);
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player.playSound(SoundEvents.ENTITY_PLAYER_LEVELUP, 1.25f, 1);
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if(!player.capabilities.isCreativeMode) stack.stackSize--;
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if(!world.isRemote) player.addChatMessage(new TextComponentTranslation("spell.discover", spell.getNameForTranslationFormatted()));
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return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
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||||
}
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||||
}
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}
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// If it found nothing to identify, it says so!
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if(!world.isRemote) player.addChatMessage(new TextComponentTranslation("item.wizardry:identification_scroll.nothing_to_identify"));
|
||||
}
|
||||
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return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
||||
}
|
||||
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||||
@Override
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||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item parItem, CreativeTabs parTab, List<ItemStack> parListSubItems){
|
||||
parListSubItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.entity.projectile.EntityPoisonBomb;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemPoisonBomb extends Item {
|
||||
|
||||
public ItemPoisonBomb(){
|
||||
this.maxStackSize = 16;
|
||||
this.setCreativeTab(WizardryTabs.WIZARDRY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
if(!player.capabilities.isCreativeMode){
|
||||
--stack.stackSize;
|
||||
}
|
||||
|
||||
player.playSound(SoundEvents.ENTITY_SNOWBALL_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
|
||||
|
||||
if(!world.isRemote){
|
||||
EntityPoisonBomb poisonbomb = new EntityPoisonBomb(world, player);
|
||||
// This is the standard set of parameters for this method, used by snowballs and ender pearls.
|
||||
poisonbomb.setHeadingFromThrower(player, player.rotationPitch, player.rotationYaw, 0.0f, 1.5f, 1.0f);
|
||||
world.spawnEntityInWorld(poisonbomb);
|
||||
}
|
||||
|
||||
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
|
||||
subItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,139 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.WizardData;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.packet.PacketCastSpell;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.WizardryPotions;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemScroll extends Item {
|
||||
|
||||
public ItemScroll(){
|
||||
super();
|
||||
this.setHasSubtypes(true);
|
||||
this.setMaxStackSize(1);
|
||||
this.setCreativeTab(WizardryTabs.SPELLS);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs par2CreativeTabs, List<ItemStack> list){
|
||||
// Isn't this sooooo much neater with the filter thing?
|
||||
for(Spell spell : Spell.getSpells(Spell.nonContinuousSpells)){
|
||||
list.add(new ItemStack(item, 1, spell.id()));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasEffect(ItemStack stack){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
// Item's version of this method is, quite frankly, an abomination. Why is a deprecated method being used as such
|
||||
// an integral part of the code? And what's the point in getUnlocalisedNameInefficiently?
|
||||
public String getItemStackDisplayName(ItemStack stack){
|
||||
|
||||
/* Ok, so this method can be called from either the client or the server side. Obviously, on the client the
|
||||
* spell name is either translated or obfuscated, then it is put into the item name as part of that translation.
|
||||
* On the server side, however, there's a problem: on the one hand, the spell name shouldn't be obfuscated in
|
||||
* case the server wants to do something with it, and in that case returning world-specific gobbledegook is
|
||||
* not particularly helpful. On the other hand, something might happen that causes this method to be called on
|
||||
* the server side, but the result to then be sent to the client, which means broken discovery system.
|
||||
* Simply put, I can't predict that, and it's not my job to cater for other people's incorrect usage of code,
|
||||
* especially when that might compromise some perfectly reasonable use (think Bibliocraft's 'best guess' book
|
||||
* detection). */
|
||||
// TODO: Backport this proxy-based fix.
|
||||
return Wizardry.proxy.getScrollDisplayName(stack);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
if(player.isPotionActive(WizardryPotions.arcane_jammer)) return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);;
|
||||
|
||||
Spell spell = Spell.get(stack.getItemDamage());
|
||||
|
||||
// If a spell is disabled in the config, it will not work.
|
||||
if(!spell.isEnabled()){
|
||||
if(!world.isRemote) player.addChatMessage(new TextComponentTranslation("spell.disabled", spell.getNameForTranslationFormatted()));
|
||||
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
||||
}
|
||||
|
||||
if(!spell.isContinuous){
|
||||
|
||||
/*
|
||||
if(spell.chargeup > 0 && !entityplayer.isUsingItem()){
|
||||
// Spells with a chargeup time are now handled separately.
|
||||
entityplayer.setItemInUse(stack, this.getMaxItemUseDuration(stack));
|
||||
return stack;
|
||||
}
|
||||
*/
|
||||
|
||||
if(!world.isRemote){
|
||||
|
||||
if(spell.cast(world, player, hand, 0, new SpellModifiers())){
|
||||
|
||||
if(spell.doesSpellRequirePacket()){
|
||||
// Sends a packet to all players in dimension to tell them to spawn particles.
|
||||
IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), new SpellModifiers());
|
||||
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
|
||||
}
|
||||
|
||||
if(!player.capabilities.isCreativeMode && !WizardData.get(player).hasSpellBeenDiscovered(spell) && Wizardry.settings.discoveryMode){
|
||||
player.playSound(SoundEvents.ENTITY_PLAYER_LEVELUP, 1.25f, 1);
|
||||
if(!player.worldObj.isRemote) player.addChatMessage(new TextComponentTranslation("spell.discover", spell.getNameForTranslationFormatted()));
|
||||
}
|
||||
WizardData.get(player).discoverSpell(spell);
|
||||
|
||||
if(!player.capabilities.isCreativeMode) stack.stackSize--;
|
||||
|
||||
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
|
||||
// Client-inconsistent spell casting. The code inside the else if statement only runs client-side.
|
||||
// This else if check was bugging me for AGES! I can't believe I didn't compare to ItemWand before.
|
||||
}else if(!spell.doesSpellRequirePacket()){
|
||||
// This is all that needs to happen, because everything above works fine on just the server side.
|
||||
if(spell.cast(world, player, hand, 0, new SpellModifiers())){
|
||||
// Added in version 1.1.3 to fix the client-side spell discovery not updating for spells with the
|
||||
// packet optimisation.
|
||||
if(WizardData.get(player) != null){
|
||||
WizardData.get(player).discoverSpell(spell);
|
||||
}
|
||||
|
||||
new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack){
|
||||
return Wizardry.proxy.getFontRenderer(stack);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.entity.projectile.EntitySmokeBomb;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemSmokeBomb extends Item {
|
||||
|
||||
public ItemSmokeBomb(){
|
||||
this.maxStackSize = 16;
|
||||
this.setCreativeTab(WizardryTabs.WIZARDRY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
if(!player.capabilities.isCreativeMode){
|
||||
--stack.stackSize;
|
||||
}
|
||||
|
||||
player.playSound(SoundEvents.ENTITY_SNOWBALL_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
|
||||
|
||||
if(!world.isRemote){
|
||||
EntitySmokeBomb smokebomb = new EntitySmokeBomb(world, player);
|
||||
// This is the standard set of parameters for this method, used by snowballs and ender pearls.
|
||||
smokebomb.setHeadingFromThrower(player, player.rotationPitch, player.rotationYaw, 0.0f, 1.5f, 1.0f);
|
||||
world.spawnEntityInWorld(smokebomb);
|
||||
}
|
||||
|
||||
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
|
||||
subItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.EnumRarity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemArmor;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemSpectralArmour extends ItemArmor implements IConjuredItem {
|
||||
|
||||
public ItemSpectralArmour(ArmorMaterial material, int renderIndex, EntityEquipmentSlot armourType) {
|
||||
|
||||
super(material, renderIndex, armourType);
|
||||
|
||||
this.setCreativeTab(null);
|
||||
this.setMaxDamage(getBaseDuration());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseDuration(){
|
||||
return 1200;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxDamage(ItemStack stack){
|
||||
return this.getMaxDamageFromNBT(stack);
|
||||
}
|
||||
|
||||
// Overridden to stop the enchantment trick making the name turn blue.
|
||||
@Override
|
||||
public EnumRarity getRarity(ItemStack stack){
|
||||
return EnumRarity.COMMON;
|
||||
}
|
||||
|
||||
@Override
|
||||
// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
|
||||
// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
|
||||
|
||||
if(oldStack != null || newStack != null){
|
||||
// We only care about the situation where we specifically want the animation NOT to play.
|
||||
if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
|
||||
}
|
||||
|
||||
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onArmorTick(World world, EntityPlayer player, ItemStack stack){
|
||||
int damage = stack.getItemDamage();
|
||||
if(damage > stack.getMaxDamage()) player.inventory.clearMatchingItems(this, -1, 1, null);
|
||||
stack.setItemDamage(damage + 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasEffect(ItemStack stack){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getItemEnchantability(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Cannot be dropped
|
||||
@Override
|
||||
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
|
||||
|
||||
if(slot == EntityEquipmentSlot.LEGS) return "wizardry:textures/armour/spectral_armour_legs.png";
|
||||
|
||||
return "wizardry:textures/armour/spectral_armour.png";
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot,
|
||||
net.minecraft.client.model.ModelBiped _default) {
|
||||
net.minecraft.client.renderer.GlStateManager.enableBlend();
|
||||
net.minecraft.client.renderer.GlStateManager.tryBlendFuncSeparate(net.minecraft.client.renderer.GlStateManager.SourceFactor.SRC_ALPHA, net.minecraft.client.renderer.GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA,
|
||||
net.minecraft.client.renderer.GlStateManager.SourceFactor.ONE, net.minecraft.client.renderer.GlStateManager.DestFactor.ZERO);
|
||||
return super.getArmorModel(entityLiving, itemStack, armorSlot, _default);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item parItem, CreativeTabs parTab, List<ItemStack> parListSubItems){
|
||||
parListSubItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,229 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.projectile.EntityArrow;
|
||||
import net.minecraft.init.Enchantments;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.item.IItemPropertyGetter;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemArrow;
|
||||
import net.minecraft.item.ItemBow;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.stats.StatList;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemSpectralBow extends ItemBow implements IConjuredItem {
|
||||
|
||||
public ItemSpectralBow(){
|
||||
super();
|
||||
this.setMaxDamage(getBaseDuration());
|
||||
this.setNoRepair();
|
||||
this.setCreativeTab(null);
|
||||
this.addPropertyOverride(new ResourceLocation("pull"), new IItemPropertyGetter()
|
||||
{
|
||||
@SideOnly(Side.CLIENT)
|
||||
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn)
|
||||
{
|
||||
if (entityIn == null)
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemStack itemstack = entityIn.getActiveItemStack();
|
||||
// Mojang, observe - hardcoding item references into their own classes is NOT good Java.
|
||||
return itemstack != null && itemstack.getItem() == ItemSpectralBow.this ? (float)(stack.getMaxItemUseDuration() - entityIn.getItemInUseCount()) / 20.0F : 0.0F;
|
||||
}
|
||||
}
|
||||
});
|
||||
this.addPropertyOverride(new ResourceLocation("pulling"), new IItemPropertyGetter()
|
||||
{
|
||||
@SideOnly(Side.CLIENT)
|
||||
public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn)
|
||||
{
|
||||
return entityIn != null && entityIn.isHandActive() && entityIn.getActiveItemStack() == stack ? 1.0F : 0.0F;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
// Why does this still exist? Item models deal with this now, right?
|
||||
public boolean isFull3D(){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseDuration(){
|
||||
return 600;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxDamage(ItemStack stack){
|
||||
return this.getMaxDamageFromNBT(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
|
||||
// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
|
||||
|
||||
if(oldStack != null && newStack != null){
|
||||
// We only care about the situation where we specifically want the animation NOT to play.
|
||||
if(oldStack.getItem() == newStack.getItem() && !slotChanged
|
||||
// This code should only run on the client side, so using Minecraft is ok.
|
||||
&& !Minecraft.getMinecraft().thePlayer.isHandActive()) return false;
|
||||
}
|
||||
|
||||
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
|
||||
int damage = stack.getItemDamage();
|
||||
if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, null);
|
||||
// Can't damage it whilst in use because for some reason it causes the item use to constantly reset.
|
||||
if(!(entity instanceof EntityLivingBase) || !((EntityLivingBase)entity).isHandActive()){
|
||||
stack.setItemDamage(damage + 1);
|
||||
}
|
||||
}
|
||||
|
||||
// The following two methods re-route the displayed durability through the proxies in order to override the pausing
|
||||
// of the item timer when the bow is being pulled.
|
||||
|
||||
@Override
|
||||
public double getDurabilityForDisplay(ItemStack stack){
|
||||
return Wizardry.proxy.getConjuredBowDurability(stack);
|
||||
}
|
||||
|
||||
public double getDefaultDurabilityForDisplay(ItemStack stack){
|
||||
return super.getDurabilityForDisplay(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
ActionResult<ItemStack> ret = net.minecraftforge.event.ForgeEventFactory.onArrowNock(stack, world, player, hand, true);
|
||||
|
||||
if(ret != null) return ret;
|
||||
|
||||
player.setActiveHand(hand);
|
||||
|
||||
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasEffect(ItemStack stack){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack stack, ItemStack stack2){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getItemEnchantability(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Cannot be dropped
|
||||
@Override
|
||||
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUsingTick(ItemStack stack, EntityLivingBase player, int count){
|
||||
// player.getItemInUseMaxCount() is named incorrectly; you only have to look at the method to see what it really
|
||||
// does.
|
||||
if(stack.getItemDamage() + player.getItemInUseMaxCount() > stack.getMaxDamage())
|
||||
player.replaceItemInInventory(player.getActiveHand() == EnumHand.MAIN_HAND ? 98 : 99, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase entity, int timeLeft){
|
||||
// Decreases the timer by the amount it should have been decreased while the bow was in use.
|
||||
if(!world.isRemote) stack.setItemDamage(stack.getItemDamage() + (this.getMaxItemUseDuration(stack) - timeLeft));
|
||||
|
||||
if (entity instanceof EntityPlayer){
|
||||
|
||||
EntityPlayer entityplayer = (EntityPlayer)entity;
|
||||
|
||||
int i = this.getMaxItemUseDuration(stack) - timeLeft;
|
||||
i = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, world, (EntityPlayer)entity, i, true);
|
||||
if (i < 0) return;
|
||||
|
||||
float f = getArrowVelocity(i);
|
||||
|
||||
if ((double)f >= 0.1D){
|
||||
|
||||
if (!world.isRemote){
|
||||
|
||||
ItemArrow itemarrow = (ItemArrow)Items.ARROW;
|
||||
EntityArrow entityarrow = itemarrow.createArrow(world, new ItemStack(itemarrow), entityplayer);
|
||||
entityarrow.setAim(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F, f * 3.0F, 1.0F);
|
||||
|
||||
if (f == 1.0F)
|
||||
{
|
||||
entityarrow.setIsCritical(true);
|
||||
}
|
||||
|
||||
int j = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
|
||||
|
||||
if (j > 0)
|
||||
{
|
||||
entityarrow.setDamage(entityarrow.getDamage() + (double)j * 0.5D + 0.5D);
|
||||
}
|
||||
|
||||
int k = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
|
||||
|
||||
if (k > 0)
|
||||
{
|
||||
entityarrow.setKnockbackStrength(k);
|
||||
}
|
||||
|
||||
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
|
||||
{
|
||||
entityarrow.setFire(100);
|
||||
}
|
||||
|
||||
entityarrow.pickupStatus = EntityArrow.PickupStatus.DISALLOWED;
|
||||
|
||||
world.spawnEntityInWorld(entityarrow);
|
||||
}
|
||||
|
||||
world.playSound((EntityPlayer)null, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
|
||||
|
||||
entityplayer.addStat(StatList.getObjectUseStats(this));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
|
||||
subItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemPickaxe;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemSpectralPickaxe extends ItemPickaxe implements IConjuredItem {
|
||||
|
||||
public ItemSpectralPickaxe(ToolMaterial material){
|
||||
super(material);
|
||||
this.setMaxDamage(getBaseDuration());
|
||||
this.setNoRepair();
|
||||
this.setCreativeTab(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseDuration(){
|
||||
return 600;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxDamage(ItemStack stack){
|
||||
return this.getMaxDamageFromNBT(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
|
||||
// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
|
||||
|
||||
if(oldStack != null || newStack != null){
|
||||
// We only care about the situation where we specifically want the animation NOT to play.
|
||||
if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
|
||||
}
|
||||
|
||||
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
|
||||
int damage = stack.getItemDamage();
|
||||
if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, null);
|
||||
stack.setItemDamage(damage + 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasEffect(ItemStack stack){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getItemEnchantability(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Cannot be dropped
|
||||
@Override
|
||||
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
|
||||
subItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemSword;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemSpectralSword extends ItemSword implements IConjuredItem {
|
||||
|
||||
public ItemSpectralSword(ToolMaterial material) {
|
||||
super(material);
|
||||
this.setMaxDamage(getBaseDuration());
|
||||
this.setNoRepair();
|
||||
this.setCreativeTab(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseDuration(){
|
||||
return 600;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxDamage(ItemStack stack){
|
||||
return this.getMaxDamageFromNBT(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
|
||||
// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
|
||||
|
||||
if(oldStack != null || newStack != null){
|
||||
// We only care about the situation where we specifically want the animation NOT to play.
|
||||
if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
|
||||
}
|
||||
|
||||
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
|
||||
int damage = stack.getItemDamage();
|
||||
if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, null);
|
||||
stack.setItemDamage(damage + 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasEffect(ItemStack stack){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getItemEnchantability(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Cannot be dropped
|
||||
@Override
|
||||
public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
|
||||
subItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.SpellGlyphData;
|
||||
import electroblob.wizardry.WizardData;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.WizardryGuiHandler;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import net.minecraftforge.oredict.OreDictionary;
|
||||
|
||||
public class ItemSpellBook extends Item {
|
||||
|
||||
public ItemSpellBook() {
|
||||
super();
|
||||
this.setHasSubtypes(true);
|
||||
this.setMaxStackSize(1);
|
||||
this.setCreativeTab(WizardryTabs.SPELLS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> list){
|
||||
// In this particular case, getTotalSpellCount() is a more efficient way of doing this since the spell instance
|
||||
// is not required, only the id.
|
||||
for(int i = 0; i < Spell.getTotalSpellCount(); i++){
|
||||
// i+1 is used so that the metadata ties up with the id() method. In other words, the none spell has id
|
||||
// 0 and since this is not used as a spell book the metadata starts at 1.
|
||||
list.add(new ItemStack(item, 1, i+1));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
player.openGui(Wizardry.instance, WizardryGuiHandler.SPELL_BOOK, world, 0, 0, 0);
|
||||
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack itemstack, EntityPlayer player, List<String> tooltip, boolean advanced){
|
||||
// Tooltip is left blank for wizards buying generic spell books.
|
||||
if(itemstack.getItemDamage() != OreDictionary.WILDCARD_VALUE){
|
||||
|
||||
Spell spell = Spell.get(itemstack.getItemDamage());
|
||||
|
||||
boolean discovered = true;
|
||||
if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
|
||||
&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
|
||||
discovered = false;
|
||||
}
|
||||
|
||||
// Element colour is not given for undiscovered spells
|
||||
tooltip.add(discovered ? "\u00A77" + spell.getDisplayNameWithFormatting() : "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.worldObj));
|
||||
tooltip.add(spell.tier.getDisplayNameWithFormatting());
|
||||
}
|
||||
/* Removed to streamline the tooltip a bit. Information is now within the book.
|
||||
if(spell.isContinuous){
|
||||
tooltip.add("\u00A79Mana Cost: " + spell.cost + " per second");
|
||||
}else{
|
||||
tooltip.add("\u00A79Mana Cost: " + spell.cost);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack){
|
||||
return Wizardry.proxy.getFontRenderer(stack);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,430 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.SpellGlyphData;
|
||||
import electroblob.wizardry.WizardData;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.constants.Constants;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.constants.Tier;
|
||||
import electroblob.wizardry.entity.living.ISummonedCreature;
|
||||
import electroblob.wizardry.packet.PacketCastSpell;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.WizardryAchievements;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardryPotions;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import electroblob.wizardry.util.WandHelper;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLiving;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.EnumAction;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
/** This class is (literally) where the magic happens! All wand types are single instances of this class. There's a lot
|
||||
* of quite hard-to-read code in here, but unfortunately there's not much I can do about that. For this reason, I have
|
||||
* written the {@link WandHelper} class.<i> I strongly recommend you use it for interacting with wand items wherever
|
||||
* possible.</i>
|
||||
* <p>
|
||||
* It's unikely that anything in this class will be of much use externally, but should you wish to use it for whatever
|
||||
* reason (perhaps if you extend it), it works as follows:
|
||||
* <p>
|
||||
* - onItemRightClick is where non-continuous spells are cast, and it sets the item in use for continuous spells<br>
|
||||
* - onUsingTick does the casting for continuous spells<br>
|
||||
* - onUpdate deals with the cooldowns for the spells
|
||||
* @since Wizardry 1.0 */
|
||||
public class ItemWand extends Item {
|
||||
|
||||
public Tier tier;
|
||||
public Element element;
|
||||
|
||||
public ItemWand(Tier tier, Element element) {
|
||||
super();
|
||||
setMaxStackSize(1);
|
||||
if(element == null || tier == Tier.BASIC){
|
||||
setCreativeTab(WizardryTabs.WIZARDRY);
|
||||
}
|
||||
this.tier = tier;
|
||||
this.element = element;
|
||||
this.setMaxDamage(this.tier.maxCharge);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean isFull3D(){
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack){
|
||||
return Wizardry.proxy.getFontRenderer(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item parItem, CreativeTabs parTab, List<ItemStack> parListSubItems){
|
||||
parListSubItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
// Max damage is modifiable with upgrades.
|
||||
@Override
|
||||
public int getMaxDamage(ItemStack itemstack){
|
||||
// + 0.5f corrects small float errors rounding down
|
||||
return (int)(super.getMaxDamage(itemstack)*(1.0f + Constants.STORAGE_INCREASE_PER_LEVEL * WandHelper.getUpgradeLevel(itemstack, WizardryItems.storage_upgrade)) + 0.5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCreated(ItemStack stack, World par2World, EntityPlayer par3EntityPlayer){
|
||||
/* Removed because of mana flasks, which would cause a new book to be given each time a mana flask
|
||||
* is crafted with the wand. Handbook is now given on acquiring a crystal.
|
||||
ExtendedPlayer properties = ExtendedPlayer.get(par3EntityPlayer);
|
||||
if(properties != null && !properties.handbookGiven){
|
||||
par3EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Wizardry.wizardHandbook));
|
||||
properties.handbookGiven = true;
|
||||
}*/
|
||||
par3EntityPlayer.addStat(WizardryAchievements.arcane_initiate);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(ItemStack itemstack, World world, Entity entity, int slot, boolean isHeld){
|
||||
|
||||
WandHelper.decrementCooldowns(itemstack);
|
||||
|
||||
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
|
||||
if(!world.isRemote && itemstack.isItemDamaged() && world.getWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
|
||||
// If the upgrade level is 0, this does nothing anyway.
|
||||
itemstack.setItemDamage(itemstack.getItemDamage() - WandHelper.getUpgradeLevel(itemstack, WizardryItems.condenser_upgrade));
|
||||
}
|
||||
|
||||
if(entity instanceof EntityPlayer && this.element != null && this.element != Element.MAGIC){
|
||||
// As it stands, this will trigger every tick. Not ideal, but I can't find a way to detect if a player
|
||||
// has a certain achievement.
|
||||
// EDIT: There is a way to check, using StatFileWriter#hasAchievementUnlocked, but this ends up calling the same
|
||||
// thing as addStat anyway, meaning there's no point and it's probably not much of a problem anyway.
|
||||
((EntityPlayer)entity).addStat(WizardryAchievements.elemental);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
|
||||
|
||||
// This method does some VERY strange things! Despite its name, it also seems to affect the updating of NBT...
|
||||
|
||||
if(oldStack != null || newStack != null){
|
||||
// We only care about the situation where we specifically want the animation NOT to play.
|
||||
if(oldStack.getItem() == newStack.getItem() && !slotChanged
|
||||
&& oldStack.getItem() instanceof ItemWand && newStack.getItem() instanceof ItemWand
|
||||
&& WandHelper.getCurrentSpell(oldStack) == WandHelper.getCurrentSpell(newStack)) return false;
|
||||
}
|
||||
|
||||
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumAction getItemUseAction(ItemStack itemstack){
|
||||
return WandHelper.getCurrentSpell(itemstack).action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxItemUseDuration(ItemStack stack){
|
||||
return 72000;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Override
|
||||
public void addInformation(ItemStack itemstack, EntityPlayer player, List<String> text, boolean advanced){
|
||||
|
||||
// +0.5f is necessary due to the error in the way floats are calculated.
|
||||
if(element != null) text.add("\u00A78" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.buff", (int)((tier.level+1)*Constants.DAMAGE_INCREASE_PER_TIER*100 + 0.5f) + "%", element.getDisplayName()));
|
||||
|
||||
Spell spell = WandHelper.getCurrentSpell(itemstack);
|
||||
|
||||
boolean discovered = true;
|
||||
if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
|
||||
&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
|
||||
discovered = false;
|
||||
}
|
||||
|
||||
text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.spell", discovered ? "\u00A77" + spell.getDisplayNameWithFormatting() : "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.worldObj)));
|
||||
|
||||
text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item.wizardry:wand.mana", (this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getItemStackDisplayName(ItemStack stack){
|
||||
return (this.element == null ? "" : this.element.getFormattingCode()) + super.getItemStackDisplayName(stack);
|
||||
}
|
||||
|
||||
// Continuous spells use the onUsingItemTick method instead of this one.
|
||||
/* An important thing to note about this method: it is only called on the server and the client of the player
|
||||
* holding the item. This means if you spawn particles here they will not show up on other players' screens.
|
||||
* Instead, this must be done via packets. */
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
if(this.selectMinionTarget(player, world)) return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
||||
|
||||
if(player.isPotionActive(WizardryPotions.arcane_jammer)) return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
||||
|
||||
Spell spell = WandHelper.getCurrentSpell(stack);
|
||||
|
||||
// If a spell is disabled in the config, it will not work.
|
||||
if(!spell.isEnabled()){
|
||||
if(!world.isRemote) player.addChatMessage(new TextComponentTranslation("spell.disabled", spell.getNameForTranslationFormatted()));
|
||||
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
||||
}
|
||||
|
||||
// This is here to start the inUse thing, otherwise the onItemUsingTick method will not fire.
|
||||
// If the castSpell method then returns false nothing will happen (continuous spells have no EnumAction
|
||||
// either so setting the item in use has no direct visible effect).
|
||||
// Edit: Strictly speaking this is not true but the spells that do have an action (shield, shadow ward and levitation)
|
||||
// will never return false.
|
||||
if(spell.isContinuous && !player.isHandActive()){
|
||||
player.setActiveHand(hand);
|
||||
}
|
||||
|
||||
// Conditions for the spell to be attempted. The tier check is a failsafe; it should never be false unless the
|
||||
// NBT is modified directly.
|
||||
if(!spell.isContinuous && spell.tier.level <= this.tier.level
|
||||
// Checks that the wand has enough mana to cast the spell
|
||||
&& spell.cost <= (stack.getMaxDamage() - stack.getItemDamage())
|
||||
// Checks that the spell is not in cooldown or that the player is in creative mode
|
||||
&& (WandHelper.getCurrentCooldown(stack) == 0 || player.capabilities.isCreativeMode)){
|
||||
|
||||
// = Spell modifiers =
|
||||
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
|
||||
|
||||
// If the spell does not require a packet, the code is run in the old client-inconsistent way, since this
|
||||
// means that swingItem() doesn't need packets in order to work, improving performance.
|
||||
if(!world.isRemote){
|
||||
|
||||
if(spell.cast(world, player, hand, 0, modifiers)){
|
||||
|
||||
// = Packets =
|
||||
if(spell.doesSpellRequirePacket()){
|
||||
// Sends a packet to all players in dimension to tell them to spawn particles.
|
||||
// Only sent if the spell succeeded, because if the spell failed, you wouldn't
|
||||
// need to spawn any particles!
|
||||
IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), modifiers);
|
||||
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
|
||||
}
|
||||
|
||||
player.setActiveHand(hand);
|
||||
|
||||
WizardData data = WizardData.get(player);
|
||||
|
||||
// = Discovery =
|
||||
if(data != null && !player.capabilities.isCreativeMode && !data.hasSpellBeenDiscovered(spell) && Wizardry.settings.discoveryMode){
|
||||
// We are only server side here, so we need to play the sound on the server side to everyone.
|
||||
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_LEVELUP,
|
||||
SoundCategory.PLAYERS, 1.25f, 1);
|
||||
player.addChatMessage(new TextComponentTranslation("spell.discover", spell.getNameForTranslationFormatted()));
|
||||
}
|
||||
WizardData.get(player).discoverSpell(spell);
|
||||
|
||||
// = Cooldown =
|
||||
// Spells only have a cooldown in survival
|
||||
if(!player.capabilities.isCreativeMode){
|
||||
|
||||
float cooldownMultiplier = 1.0f - WandHelper.getUpgradeLevel(stack, WizardryItems.cooldown_upgrade)*Constants.COOLDOWN_REDUCTION_PER_LEVEL;
|
||||
|
||||
if(player.isPotionActive(WizardryPotions.font_of_mana)){
|
||||
// Dividing by this rather than setting it takes upgrades and font of mana into account simultaneously
|
||||
cooldownMultiplier /= 2 + player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
|
||||
}
|
||||
|
||||
WandHelper.setCurrentCooldown(stack, (int)(spell.cooldown * cooldownMultiplier));
|
||||
}
|
||||
|
||||
// = Mana cost =
|
||||
// The spell costs 20% less for every armour piece of the matching element.
|
||||
int armourPieces = getMatchingArmourCount(player, spell);
|
||||
|
||||
stack.damageItem((int)(spell.cost * (1.0f - armourPieces*Constants.COST_REDUCTION_PER_ARMOUR)), player);
|
||||
|
||||
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
|
||||
// Client-inconsistent spell casting. The code inside the else if statement only runs client-side.
|
||||
}else if(!spell.doesSpellRequirePacket()){
|
||||
// This is all that needs to happen, because everything above works fine on just the server side.
|
||||
if(spell.cast(world, player, hand, 0, new SpellModifiers())){
|
||||
// Added in version 1.1.3 to fix the client-side spell discovery not updating for spells with the
|
||||
// packet optimisation.
|
||||
if(WizardData.get(player) != null){
|
||||
WizardData.get(player).discoverSpell(spell);
|
||||
}
|
||||
|
||||
new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
||||
}
|
||||
|
||||
// For continuous spells. The count argument actually decrements by 1 each tick.
|
||||
@Override
|
||||
public void onUsingTick(ItemStack stack, EntityLivingBase user, int count){
|
||||
|
||||
if(user instanceof EntityPlayer){
|
||||
|
||||
EntityPlayer player = (EntityPlayer)user;
|
||||
|
||||
Spell spell = WandHelper.getCurrentSpell(stack);
|
||||
|
||||
WizardData data = WizardData.get(player);
|
||||
|
||||
// Continuous spells (these must check if they can be cast each tick since the mana changes)
|
||||
if(spell.isContinuous && spell.tier.level <= this.tier.level
|
||||
&& spell.cost/5 <= (stack.getMaxDamage() - stack.getItemDamage())){
|
||||
|
||||
// = Spell modifiers =
|
||||
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
|
||||
|
||||
if(spell.cast(player.worldObj, player, player.getActiveHand(), stack.getMaxItemUseDuration() - count, modifiers)){
|
||||
|
||||
// = Discovery =
|
||||
if(data != null && !player.capabilities.isCreativeMode && !data.hasSpellBeenDiscovered(spell) && Wizardry.settings.discoveryMode){
|
||||
player.playSound(SoundEvents.ENTITY_PLAYER_LEVELUP, 1.25f, 1);
|
||||
if(!player.worldObj.isRemote) player.addChatMessage(new TextComponentTranslation("spell.discover", spell.getNameForTranslationFormatted()));
|
||||
}
|
||||
data.discoverSpell(spell);
|
||||
|
||||
// = Mana cost =
|
||||
// Divides the mana cost over a second appropriately; since damage is an integer it cannot
|
||||
// just be divided by 20.
|
||||
// Now does five times per second regardless of the spell cost, but each time it does 1/5 of the
|
||||
// cost per second.
|
||||
int tickNumber = (count % 20) + 1;
|
||||
// Tests if the tick counter is a multiple of 4 plus 1, i.e. is true when tickNumber = 1, 5, 9, 13 or 17.
|
||||
// Made a slight adjustment since the counter starts on 1 and not 4.
|
||||
if(tickNumber % 4 == 1){
|
||||
|
||||
int armourPieces = getMatchingArmourCount(player, spell);
|
||||
|
||||
switch(armourPieces){
|
||||
|
||||
case 0: stack.damageItem(spell.cost/5, player);
|
||||
break;
|
||||
|
||||
case 1: if(tickNumber != 17) stack.damageItem(spell.cost/5, player);
|
||||
break;
|
||||
|
||||
case 2: if(tickNumber != 9 && tickNumber != 17) stack.damageItem(spell.cost/5, player);
|
||||
break;
|
||||
|
||||
case 3: if(tickNumber != 5 && tickNumber != 13 && tickNumber != 17) stack.damageItem(spell.cost/5, player);
|
||||
break;
|
||||
|
||||
case 4: if(tickNumber == 1) stack.damageItem(spell.cost/5, player);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns a SpellModifiers object with the appropriate modifiers applied for the given ItemStack and Spell. */
|
||||
protected SpellModifiers calculateModifiers(ItemStack stack, Spell spell){
|
||||
|
||||
SpellModifiers modifiers = new SpellModifiers();
|
||||
|
||||
// Now we only need to add multipliers if they are not 1.
|
||||
int level = WandHelper.getUpgradeLevel(stack, WizardryItems.range_upgrade);
|
||||
if(level > 0) modifiers.set(WizardryItems.range_upgrade, 1.0f + level * Constants.RANGE_INCREASE_PER_LEVEL, true);
|
||||
|
||||
level = WandHelper.getUpgradeLevel(stack, WizardryItems.duration_upgrade);
|
||||
if(level > 0) modifiers.set(WizardryItems.duration_upgrade, 1.0f + level * Constants.DURATION_INCREASE_PER_LEVEL, false);
|
||||
|
||||
level = WandHelper.getUpgradeLevel(stack, WizardryItems.blast_upgrade);
|
||||
if(level > 0) modifiers.set(WizardryItems.blast_upgrade, 1.0f + level * Constants.BLAST_RADIUS_INCREASE_PER_LEVEL, true);
|
||||
|
||||
// I would have liked to have made potion effects increase in strength according to the damage multiplier,
|
||||
// but the amplifier level is too discrete to make this work. For example, wither 3 for 10 seconds will kill a
|
||||
// normal mob on full 20 health, but wither 2 for the same duration only deals about 6 hearts of damage in total.
|
||||
if(this.element == spell.element){
|
||||
modifiers.set(SpellModifiers.DAMAGE, 1.0f + (this.tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER, true);
|
||||
}
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity, EnumHand hand){
|
||||
|
||||
if(player.isSneaking() && entity instanceof EntityPlayer && WizardData.get(player) != null){
|
||||
// This is one of those "the method doing the work looks as if it's just returning a value" situations.
|
||||
// ... I know, right?! I feel very programmer-y. But it's not too confusing here, and it looks neat.
|
||||
String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item.wizardry:wand.addally" : "item.wizardry:wand.removeally";
|
||||
if(!player.worldObj.isRemote) player.addChatMessage(new TextComponentTranslation(string, entity.getName()));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Counts the number of armour pieces the given player is wearing that match the given spell's element. */
|
||||
private int getMatchingArmourCount(EntityPlayer player, Spell spell){
|
||||
|
||||
int armourPieces = 0;
|
||||
|
||||
for(EntityEquipmentSlot slot : WizardryUtilities.ARMOUR_SLOTS){
|
||||
|
||||
ItemStack armour = player.getItemStackFromSlot(slot);
|
||||
|
||||
if(armour != null && armour.getItem() instanceof ItemWizardArmour
|
||||
&& ((ItemWizardArmour)armour.getItem()).element == spell.element) armourPieces++;
|
||||
}
|
||||
|
||||
return armourPieces;
|
||||
}
|
||||
|
||||
private boolean selectMinionTarget(EntityPlayer player, World world){
|
||||
|
||||
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, player, 16);
|
||||
|
||||
if(rayTrace != null && rayTrace.entityHit instanceof EntityLivingBase){
|
||||
|
||||
EntityLivingBase entity = (EntityLivingBase)rayTrace.entityHit;
|
||||
|
||||
// Sets the selected minion's target to the right-clicked entity
|
||||
if(player.isSneaking() && WizardData.get(player) != null && WizardData.get(player).selectedMinion != null){
|
||||
|
||||
ISummonedCreature minion = WizardData.get(player).selectedMinion.get();
|
||||
|
||||
if(minion instanceof EntityLiving && minion != entity){
|
||||
// There is now only the new AI! (which greatly improves things)
|
||||
((EntityLiving)minion).setAttackTarget(entity);
|
||||
// Deselects the selected minion
|
||||
WizardData.get(player).selectedMinion = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,217 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.constants.Constants;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Petrify;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.item.EnumAction;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemArmor;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.EnumHandSide;
|
||||
import net.minecraftforge.common.ISpecialArmor;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemWizardArmour extends ItemArmor implements ISpecialArmor {
|
||||
|
||||
public Element element;
|
||||
|
||||
public ItemWizardArmour(ArmorMaterial material, int renderIndex, EntityEquipmentSlot armourType, Element element) {
|
||||
super(material, renderIndex, armourType);
|
||||
this.element = element;
|
||||
this.setCreativeTab(WizardryTabs.WIZARDRY);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced){
|
||||
|
||||
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) tooltip.add("\u00A7d" + net.minecraft.client.resources.I18n.format("item.wizardry:wizard_armour.legendary"));
|
||||
if(element != null) tooltip.add("\u00A78" + net.minecraft.client.resources.I18n.format("item.wizardry:wizard_armour.buff", (int)(Constants.COST_REDUCTION_PER_ARMOUR*100) + "%", element.getDisplayName()));
|
||||
tooltip.add("\u00A79" + net.minecraft.client.resources.I18n.format("item.wizardry:wizard_armour.mana", (this.getMaxDamage(stack) - this.getDamage(stack)), this.getMaxDamage(stack)));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getItemStackDisplayName(ItemStack stack){
|
||||
return ((this.element == null ? "" : this.element.getFormattingCode()) + super.getItemStackDisplayName(stack));
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasEffect(ItemStack stack){
|
||||
return stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary");
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armourSlot, net.minecraft.client.model.ModelBiped _default){
|
||||
|
||||
net.minecraft.client.model.ModelBiped model = Wizardry.proxy.getWizardArmourModel();
|
||||
|
||||
// Legs use modelBiped
|
||||
if(armourSlot == EntityEquipmentSlot.LEGS) return null;
|
||||
|
||||
if(model != null){
|
||||
|
||||
model.bipedHead.showModel = armourSlot == EntityEquipmentSlot.HEAD;
|
||||
model.bipedHeadwear.showModel = false;
|
||||
model.bipedBody.showModel = armourSlot == EntityEquipmentSlot.CHEST || armourSlot == EntityEquipmentSlot.LEGS;
|
||||
model.bipedRightArm.showModel = armourSlot == EntityEquipmentSlot.CHEST;
|
||||
model.bipedLeftArm.showModel = armourSlot == EntityEquipmentSlot.CHEST;
|
||||
model.bipedRightLeg.showModel = armourSlot == EntityEquipmentSlot.LEGS || armourSlot == EntityEquipmentSlot.FEET;
|
||||
model.bipedLeftLeg.showModel = armourSlot == EntityEquipmentSlot.LEGS || armourSlot == EntityEquipmentSlot.FEET;
|
||||
|
||||
model.isSneak = entityLiving.isSneaking();
|
||||
model.isRiding = entityLiving.isRiding();
|
||||
model.isChild = entityLiving.isChild();
|
||||
|
||||
boolean leftHanded = entityLiving.getPrimaryHand() == EnumHandSide.LEFT;
|
||||
|
||||
ItemStack itemstackR = leftHanded ? entityLiving.getHeldItemOffhand() : entityLiving.getHeldItemMainhand();
|
||||
ItemStack itemstackL = leftHanded ? entityLiving.getHeldItemMainhand() : entityLiving.getHeldItemOffhand();
|
||||
|
||||
if (itemstackR != null)
|
||||
{
|
||||
model.rightArmPose = net.minecraft.client.model.ModelBiped.ArmPose.ITEM;
|
||||
|
||||
if (entityLiving.getItemInUseCount() > 0)
|
||||
{
|
||||
EnumAction enumaction = itemstackR.getItemUseAction();
|
||||
|
||||
if (enumaction == EnumAction.BLOCK)
|
||||
{
|
||||
model.rightArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BLOCK;
|
||||
}
|
||||
else if (enumaction == EnumAction.BOW)
|
||||
{
|
||||
model.rightArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BOW_AND_ARROW;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (itemstackL != null)
|
||||
{
|
||||
model.leftArmPose = net.minecraft.client.model.ModelBiped.ArmPose.ITEM;
|
||||
|
||||
if (entityLiving.getItemInUseCount() > 0)
|
||||
{
|
||||
EnumAction enumaction1 = itemstackL.getItemUseAction();
|
||||
|
||||
if (enumaction1 == EnumAction.BLOCK)
|
||||
{
|
||||
model.leftArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BLOCK;
|
||||
}
|
||||
else if (enumaction1 == EnumAction.BOW)
|
||||
{
|
||||
model.leftArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BOW_AND_ARROW;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
|
||||
|
||||
// Returns a completely transparent texture if the player is invisible. This is such an annoyingly easy
|
||||
// fix, considering how long I spent trying to do this before - a bit of lateral thinking was all it took.
|
||||
// Do note however that a texture pack could override this.
|
||||
if(entity instanceof EntityLivingBase && ((EntityLivingBase)entity).isInvisible()
|
||||
&& !entity.getEntityData().getBoolean(Petrify.NBT_KEY)) return "wizardry:textures/armour/invisible_armour.png";
|
||||
|
||||
if(slot == EntityEquipmentSlot.LEGS) return this.element == null ? "wizardry:textures/armour/wizard_armour_legs.png" :
|
||||
"wizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + "_legs.png";
|
||||
|
||||
return this.element == null ? "wizardry:textures/armour/wizard_armour.png" :
|
||||
"wizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + ".png";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ArmorProperties getProperties(EntityLivingBase player, ItemStack armor, DamageSource source, double damage, int slotIndex){
|
||||
|
||||
EntityEquipmentSlot slot = getArmorSlotFromIndex(slotIndex);
|
||||
|
||||
if (!source.isUnblockable() && armor.getItemDamage() < armor.getMaxDamage()){
|
||||
if(armor.hasTagCompound() && armor.getTagCompound().getBoolean("legendary")){
|
||||
// Legendary armour gives full 10 shields, like diamond.
|
||||
return new ArmorProperties(0, ArmorMaterial.DIAMOND.getDamageReductionAmount(slot) / 25D, armor.getMaxDamage() + 1 - armor.getItemDamage());
|
||||
}else{
|
||||
return new ArmorProperties(0, this.damageReduceAmount / 25D, armor.getMaxDamage() + 1 - armor.getItemDamage());
|
||||
}
|
||||
}else{
|
||||
return new ArmorProperties(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slotIndex) {
|
||||
|
||||
EntityEquipmentSlot slot = getArmorSlotFromIndex(slotIndex);
|
||||
|
||||
if(armor.getItemDamage() < armor.getMaxDamage()){
|
||||
if(armor.hasTagCompound() && armor.getTagCompound().getBoolean("legendary")){
|
||||
// Legendary armour gives full 10 shields, like diamond.
|
||||
return ArmorMaterial.DIAMOND.getDamageReductionAmount(slot);
|
||||
}else{
|
||||
return this.getArmorMaterial().getDamageReductionAmount(slot);
|
||||
}
|
||||
}else{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot){
|
||||
if(stack.getItemDamage() < stack.getMaxDamage()){
|
||||
if(stack.getItemDamage() + damage > stack.getMaxDamage()){
|
||||
// Note for reference: this is the method to use, despite how it sounds attemptDamageItem() is called
|
||||
// by this one, not the other way round.
|
||||
stack.damageItem(stack.getMaxDamage() - stack.getItemDamage(), entity);
|
||||
}else{
|
||||
stack.damageItem(damage, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> subItems){
|
||||
subItems.add(new ItemStack(this, 1));
|
||||
}
|
||||
|
||||
/** Returns the EntityEquipmentSlot for which index() returns an integer equal to the passed in slotIndex and
|
||||
* which is an armour slot (not a hand slot). This only exists because the 1.10.2 version of Forge still uses
|
||||
* an integer slot index in ISpecialArmor instead of an EntityEquipmentSlot. */
|
||||
// NOTE: Remove in 1.11.2
|
||||
private EntityEquipmentSlot getArmorSlotFromIndex(int slotIndex) {
|
||||
// Had to pick something to begin with.
|
||||
EntityEquipmentSlot slot = EntityEquipmentSlot.HEAD;
|
||||
|
||||
for(EntityEquipmentSlot s : WizardryUtilities.ARMOUR_SLOTS){
|
||||
if(s.getIndex() == slotIndex){
|
||||
slot = s;
|
||||
}
|
||||
}
|
||||
return slot;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.WizardryGuiHandler;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class ItemWizardHandbook extends Item {
|
||||
|
||||
// Yep, I hardcoded my own name into the mod. Don't want people changing it now, do I?
|
||||
private static final String AUTHOR = "Electroblob";
|
||||
|
||||
public ItemWizardHandbook() {
|
||||
super();
|
||||
this.setMaxStackSize(1);
|
||||
this.setCreativeTab(WizardryTabs.WIZARDRY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced){
|
||||
tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item.wizardry:wizard_handbook.desc", AUTHOR));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
|
||||
player.openGui(Wizardry.instance, WizardryGuiHandler.WIZARD_HANDBOOK, world, 0, 0, 0);
|
||||
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> items){
|
||||
items.add(new ItemStack(this, 1));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user