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package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemFlamingAxe extends ItemAxe implements IConjuredItem {
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public ItemFlamingAxe(ToolMaterial material) {
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super(material, 8, -3);
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this.setMaxDamage(getBaseDuration());
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this.setNoRepair();
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this.setCreativeTab(null);
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}
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@Override
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public int getBaseDuration(){
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return 600;
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}
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@Override
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public int getMaxDamage(ItemStack stack){
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return this.getMaxDamageFromNBT(stack);
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}
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@Override
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// This method allows the code for the item's timer to be greatly simplified by damaging it directly from
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// onUpdate() and removing the workaround that involved WizardData and all sorts of crazy stuff.
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public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
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if(oldStack != null || newStack != null){
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// We only care about the situation where we specifically want the animation NOT to play.
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if(oldStack.getItem() == newStack.getItem() && !slotChanged) return false;
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}
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return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean selected){
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int damage = stack.getItemDamage();
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if(damage > stack.getMaxDamage()) entity.replaceItemInInventory(slot, null);
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stack.setItemDamage(damage + 1);
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}
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@Override
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public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase wielder){
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if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)) target.setFire(8);
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean hasEffect(ItemStack stack){
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return true;
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}
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@Override
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public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
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return false;
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}
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@Override
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public int getItemEnchantability(){
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return 0;
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}
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// Cannot be dropped
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@Override
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public boolean onDroppedByPlayer(ItemStack item, EntityPlayer player){
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return false;
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}
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@Override
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@SideOnly(Side.CLIENT)
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// Why does this method pass in an item as an argument? It is always the same item the method is invoked on.
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public void getSubItems(Item item, CreativeTabs tab, List<ItemStack> items){
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items.add(new ItemStack(this, 1));
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}
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}
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