Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
945 changed files with 60616 additions and 0 deletions
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package electroblob.wizardry.item;
import java.util.List;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.packet.PacketCastSpell;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemScroll extends Item {
public ItemScroll(){
super();
this.setHasSubtypes(true);
this.setMaxStackSize(1);
this.setCreativeTab(WizardryTabs.SPELLS);
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item item, CreativeTabs par2CreativeTabs, List<ItemStack> list){
// Isn't this sooooo much neater with the filter thing?
for(Spell spell : Spell.getSpells(Spell.nonContinuousSpells)){
list.add(new ItemStack(item, 1, spell.id()));
}
}
@Override
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack stack){
return true;
}
@Override
// Item's version of this method is, quite frankly, an abomination. Why is a deprecated method being used as such
// an integral part of the code? And what's the point in getUnlocalisedNameInefficiently?
public String getItemStackDisplayName(ItemStack stack){
/* Ok, so this method can be called from either the client or the server side. Obviously, on the client the
* spell name is either translated or obfuscated, then it is put into the item name as part of that translation.
* On the server side, however, there's a problem: on the one hand, the spell name shouldn't be obfuscated in
* case the server wants to do something with it, and in that case returning world-specific gobbledegook is
* not particularly helpful. On the other hand, something might happen that causes this method to be called on
* the server side, but the result to then be sent to the client, which means broken discovery system.
* Simply put, I can't predict that, and it's not my job to cater for other people's incorrect usage of code,
* especially when that might compromise some perfectly reasonable use (think Bibliocraft's 'best guess' book
* detection). */
// TODO: Backport this proxy-based fix.
return Wizardry.proxy.getScrollDisplayName(stack);
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
if(player.isPotionActive(WizardryPotions.arcane_jammer)) return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);;
Spell spell = Spell.get(stack.getItemDamage());
// If a spell is disabled in the config, it will not work.
if(!spell.isEnabled()){
if(!world.isRemote) player.addChatMessage(new TextComponentTranslation("spell.disabled", spell.getNameForTranslationFormatted()));
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
}
if(!spell.isContinuous){
/*
if(spell.chargeup > 0 && !entityplayer.isUsingItem()){
// Spells with a chargeup time are now handled separately.
entityplayer.setItemInUse(stack, this.getMaxItemUseDuration(stack));
return stack;
}
*/
if(!world.isRemote){
if(spell.cast(world, player, hand, 0, new SpellModifiers())){
if(spell.doesSpellRequirePacket()){
// Sends a packet to all players in dimension to tell them to spawn particles.
IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), new SpellModifiers());
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
}
if(!player.capabilities.isCreativeMode && !WizardData.get(player).hasSpellBeenDiscovered(spell) && Wizardry.settings.discoveryMode){
player.playSound(SoundEvents.ENTITY_PLAYER_LEVELUP, 1.25f, 1);
if(!player.worldObj.isRemote) player.addChatMessage(new TextComponentTranslation("spell.discover", spell.getNameForTranslationFormatted()));
}
WizardData.get(player).discoverSpell(spell);
if(!player.capabilities.isCreativeMode) stack.stackSize--;
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
// Client-inconsistent spell casting. The code inside the else if statement only runs client-side.
// This else if check was bugging me for AGES! I can't believe I didn't compare to ItemWand before.
}else if(!spell.doesSpellRequirePacket()){
// This is all that needs to happen, because everything above works fine on just the server side.
if(spell.cast(world, player, hand, 0, new SpellModifiers())){
// Added in version 1.1.3 to fix the client-side spell discovery not updating for spells with the
// packet optimisation.
if(WizardData.get(player) != null){
WizardData.get(player).discoverSpell(spell);
}
new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
}
@Override
@SideOnly(Side.CLIENT)
public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack){
return Wizardry.proxy.getFontRenderer(stack);
}
}