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package electroblob.wizardry.packet;
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import electroblob.wizardry.Settings;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.packet.PacketSyncSettings.Message;
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import io.netty.buffer.ByteBuf;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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/** <b>[Server -> Client]</b> This packet is sent to synchronise the config settings with clients on player login.
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* @see Settings */
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public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
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@Override
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public IMessage onMessage(Message message, MessageContext ctx){
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if(ctx.side.isClient()){
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// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
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// any more than necessary.
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net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(new Runnable(){
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@Override
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public void run(){
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copySettings(message);
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}
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});
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}
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return null;
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}
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private static void copySettings(Message message){
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Wizardry.settings.firebombIsCraftable = message.settings.firebombIsCraftable;
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Wizardry.settings.poisonBombIsCraftable = message.settings.poisonBombIsCraftable;
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Wizardry.settings.smokeBombIsCraftable = message.settings.smokeBombIsCraftable;
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Wizardry.settings.useAlternateScrollRecipe = message.settings.useAlternateScrollRecipe;
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Wizardry.settings.discoveryMode = message.settings.discoveryMode;
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// Wizardry.settings.maxSpellCommandMultiplier = message.settings.maxSpellCommandMultiplier;
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// Wizardry.settings.castCommandName = message.settings.castCommandName;
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// Wizardry.settings.discoverspellCommandName = message.settings.discoverspellCommandName;
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// Wizardry.settings.allyCommandName = message.settings.allyCommandName;
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// Wizardry.settings.alliesCommandName = message.settings.alliesCommandName;
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}
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public static class Message implements IMessage {
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/** EntityID of the caster */
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public Settings settings;
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// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
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public Message(){}
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public Message(Settings settings){
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this.settings = settings;
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}
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@Override
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public void fromBytes(ByteBuf buf){
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// I'm guessing the settings field will be null here, so it needs initialising.
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// This is also a great reason to have the settings as an actual object.
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settings = new Settings();
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// The order is important
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settings.firebombIsCraftable = buf.readBoolean();
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settings.poisonBombIsCraftable = buf.readBoolean();
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settings.smokeBombIsCraftable = buf.readBoolean();
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settings.useAlternateScrollRecipe = buf.readBoolean();
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settings.discoveryMode = buf.readBoolean();
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// settings.maxSpellCommandMultiplier = buf.readDouble();
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// settings.castCommandName = ByteBufUtils.readUTF8String(buf);
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// settings.discoverspellCommandName = ByteBufUtils.readUTF8String(buf);
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// settings.allyCommandName = ByteBufUtils.readUTF8String(buf);
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// settings.alliesCommandName = ByteBufUtils.readUTF8String(buf);
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}
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@Override
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public void toBytes(ByteBuf buf){
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buf.writeBoolean(settings.firebombIsCraftable);
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buf.writeBoolean(settings.poisonBombIsCraftable);
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buf.writeBoolean(settings.smokeBombIsCraftable);
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buf.writeBoolean(settings.useAlternateScrollRecipe);
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buf.writeBoolean(settings.discoveryMode);
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// buf.writeDouble(settings.maxSpellCommandMultiplier);
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// ByteBufUtils.writeUTF8String(buf, settings.castCommandName);
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// ByteBufUtils.writeUTF8String(buf, settings.discoverspellCommandName);
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// ByteBufUtils.writeUTF8String(buf, settings.allyCommandName);
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// ByteBufUtils.writeUTF8String(buf, settings.alliesCommandName);
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}
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}
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}
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