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Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.registry;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.enchantment.EnchantmentMagicSword;
import electroblob.wizardry.enchantment.EnchantmentTimed;
import net.minecraft.enchantment.Enchantment;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/**
* Class responsible for defining, storing and registering all of wizardry's enchantments.
* @author Electroblob
* @since Wizardry 2.1
*/
@Mod.EventBusSubscriber
public final class WizardryEnchantments {
// At the moment these enchantments generate on books in dungeon chests due to a bad bit of code (EnchantRandomly:50).
// No idea how to fix this because I have no way of hooking into that code... removing the enchantments from the
// registry works, but breaks everything else!
// TODO: For the time being, a dynamic solution will have to do, i.e. intercept the book when it is generated and
// reassign its enchantment.
// All of these have custom classes, so the unlocalised name (referred to simply as 'name' for enchantments) is
// dealt with inside those classes.
public static final Enchantment magic_sword = new EnchantmentMagicSword().setRegistryName(Wizardry.MODID, "magic_sword");
public static final Enchantment magic_bow = new EnchantmentTimed().setRegistryName(Wizardry.MODID, "magic_bow");
public static final Enchantment flaming_weapon = new EnchantmentTimed().setRegistryName(Wizardry.MODID, "flaming_weapon");
public static final Enchantment freezing_weapon = new EnchantmentTimed().setRegistryName(Wizardry.MODID, "freezing_weapon");
@SubscribeEvent
public static void register(RegistryEvent.Register<Enchantment> event){
event.getRegistry().register(magic_sword);
event.getRegistry().register(magic_bow);
event.getRegistry().register(flaming_weapon);
event.getRegistry().register(freezing_weapon);
}
}