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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.EntityArc;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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// This spell was the 'guinea pig' for damage types, so to speak, so there's a bit of commentary on them here that may
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// be useful for future reference.
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public class Arc extends Spell {
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public Arc() {
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super(Tier.BASIC, 5, Element.LIGHTNING, "arc", SpellType.ATTACK, 15, EnumAction.NONE, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster, 8*modifiers.get(WizardryItems.range_upgrade), 4.0f);
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if(rayTrace != null && rayTrace.entityHit != null && rayTrace.entityHit instanceof EntityLivingBase){
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Entity target = rayTrace.entityHit;
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if(!world.isRemote){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(caster.posX, caster.posY + 1, caster.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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world.spawnEntityInWorld(arc);
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}else{
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for(int i=0;i<8;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
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}
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}
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// This is a lot neater than it was, thanks to the damage type system.
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()));
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}else{
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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caster.swingArm(hand);
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target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, world.rand.nextFloat() * 0.4F + 1.5F);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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if(target != null){
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if(!world.isRemote){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(caster.posX, caster.posY + 1, caster.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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world.spawnEntityInWorld(arc);
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}else{
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for(int i=0;i<8;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
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}
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}
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// What's great about the damage type system is that, because I don't need to know if the creature resisted
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// the damage here, I can simply call this without having to check for immunities at all.
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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caster.swingArm(hand);
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target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, world.rand.nextFloat() * 0.4F + 1.5F);
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return true;
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}
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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}
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}
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