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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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public class Blink extends Spell {
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public Blink() {
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super(Tier.APPRENTICE, 15, Element.SORCERY, "blink", SpellType.UTILITY, 25, EnumAction.NONE, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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RayTraceResult rayTrace = WizardryUtilities.rayTrace(25*modifiers.get(WizardryItems.range_upgrade), world, caster, false);
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// It's worth noting that on the client side, the cast() method only gets called if the server side
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// cast method succeeded, so you need not check any conditions for spawning particles.
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if(world.isRemote){
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for(int i=0;i<10;i++){
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double dx = caster.posX;
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double dy = caster.getEntityBoundingBox().minY + 2*world.rand.nextFloat();
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double dz = caster.posZ;
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// For portal particles, velocity is not velocity but the offset where they start, then drift to
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// the actual position given.
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world.spawnParticle(EnumParticleTypes.PORTAL, dx, dy, dz, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
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}
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}
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
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BlockPos pos = rayTrace.getBlockPos();
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// Can't teleport onto the ceiling.
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if(rayTrace.sideHit == EnumFacing.DOWN) return false;
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// This means stuff like snow layers is ignored, meaning when on snow-covered ground the player does
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// not teleport 1 block above the ground.
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if(rayTrace.sideHit == EnumFacing.UP && !world.getBlockState(pos).getMaterial().blocksMovement()){
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pos = pos.down();
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}
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pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
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// Prevents the player from teleporting into blocks and suffocating.
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if(world.getBlockState(pos).getMaterial().blocksMovement() || world.getBlockState(pos.up()).getMaterial().blocksMovement()){
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return false;
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}
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// Plays before and after so it is heard from both positions
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
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if(!world.isRemote) caster.setPositionAndUpdate(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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double angle = Math.atan2(target.posZ - caster.posZ, target.posX - caster.posX) + world.rand.nextDouble()*Math.PI;
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double radius = caster.getDistance(target.posX, target.getEntityBoundingBox().minY, target.posZ) + world.rand.nextDouble()*3.0d;
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int x = MathHelper.floor_double(target.posX + Math.sin(angle)*radius);
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int z = MathHelper.floor_double(target.posZ - Math.cos(angle)*radius);
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int y = WizardryUtilities.getNearestFloorLevel(world, new BlockPos(caster), (int)radius);
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// It's worth noting that on the client side, the cast() method only gets called if the server side
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// cast method succeeded, so you need not check any conditions for spawning particles.
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// For some reason, the wizard version spwans the particles where the wizard started
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if(world.isRemote){
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for(int i=0;i<10;i++){
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double dx1 = caster.posX;
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double dy1 = caster.getEntityBoundingBox().minY + caster.height*world.rand.nextFloat();
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double dz1 = caster.posZ;
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world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
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}
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}
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if(y > -1){
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// This means stuff like snow layers is ignored, meaning when on snow-covered ground the caster does
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// not teleport 1 block above the ground.
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if(!world.getBlockState(new BlockPos(x, y, z)).getMaterial().blocksMovement()){
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y--;
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}
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if(world.getBlockState(new BlockPos(x, y + 1, z)).getMaterial().blocksMovement() || world.getBlockState(new BlockPos(x, y + 2, z)).getMaterial().blocksMovement()){
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return false;
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}
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// Plays before and after so it is heard from both positions
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caster.playSound(SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
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if(!world.isRemote){
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caster.setPositionAndUpdate(x + 0.5, y + 1, z + 0.5);
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}
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caster.playSound(SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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@Override
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public boolean canBeCastByNPCs() {
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return true;
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}
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}
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