Initial commit

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Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.item.IConjuredItem;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
public class ConjureArmour extends Spell {
public ConjureArmour() {
super(Tier.ADVANCED, 45, Element.HEALING, "conjure_armour", SpellType.DEFENCE, 50, EnumAction.BOW, false);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
ItemStack armour;
boolean flag = false;
// Note that armourInventory is the other way round! Also note that a blank "ench" tag is set to trick
// the renderer into showing the enchantment effect on the actual armour model.
if(caster.inventory.armorInventory[3] == null && !WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_helmet)){
armour = new ItemStack(WizardryItems.spectral_helmet);
IConjuredItem.setDurationMultiplier(armour, modifiers.get(WizardryItems.duration_upgrade));
armour.getTagCompound().setTag("ench", new NBTTagList());
caster.inventory.armorInventory[3] = armour;
flag = true;
}
if(caster.inventory.armorInventory[2] == null && !WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_chestplate)){
armour = new ItemStack(WizardryItems.spectral_chestplate);
IConjuredItem.setDurationMultiplier(armour, modifiers.get(WizardryItems.duration_upgrade));
armour.getTagCompound().setTag("ench", new NBTTagList());
caster.inventory.armorInventory[2] = armour;
flag = true;
}
if(caster.inventory.armorInventory[1] == null && !WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_leggings)){
armour = new ItemStack(WizardryItems.spectral_leggings);
IConjuredItem.setDurationMultiplier(armour, modifiers.get(WizardryItems.duration_upgrade));
armour.getTagCompound().setTag("ench", new NBTTagList());
caster.inventory.armorInventory[1] = armour;
flag = true;
}
if(caster.inventory.armorInventory[0] == null && !WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_boots)){
armour = new ItemStack(WizardryItems.spectral_boots);
IConjuredItem.setDurationMultiplier(armour, modifiers.get(WizardryItems.duration_upgrade));
armour.getTagCompound().setTag("ench", new NBTTagList());
caster.inventory.armorInventory[0] = armour;
flag = true;
}
if(flag){
if(world.isRemote){
for(int i=0; i<10; i++){
double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.7f, 0.9f, 1.0f);
}
}
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f);
}
return flag;
}
}