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package electroblob.wizardry.spell;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryEnchantments;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class FreezingWeapon extends Spell {
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/** The NBT tag name for storing the level of frost enchantment in the arrow's tag compound. (There's nothing
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* stopping you from using this elsewhere to shoot freezing arrows if you want to...) */
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public static final String FREEZING_ARROW_NBT_KEY = "frostLevel";
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public FreezingWeapon() {
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super(Tier.ADVANCED, 35, Element.ICE, "freezing_weapon", SpellType.UTILITY, 70, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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// Won't work if the weapon already has the enchantment
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if(WizardData.get(caster) != null && WizardData.get(caster).getImbuementDuration(WizardryEnchantments.freezing_weapon) <= 0){
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for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){
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if(stack != null){
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if((stack.getItem() instanceof ItemSword || stack.getItem() instanceof ItemBow) && !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.freezing_weapon)){
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// The enchantment level as determined by the damage multiplier. The + 0.5f is so that
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// weird float processing doesn't incorrectly round it down.
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stack.addEnchantment(WizardryEnchantments.freezing_weapon, modifiers.get(SpellModifiers.DAMAGE) == 1.0f ? 1 : (int)((modifiers.get(SpellModifiers.DAMAGE) - 1.0f)/Constants.DAMAGE_INCREASE_PER_TIER + 0.5f));
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WizardData.get(caster).setImbuementDuration(WizardryEnchantments.freezing_weapon, (int)(900*modifiers.get(WizardryItems.duration_upgrade)));
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if(world.isRemote){
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for(int i=0; i<10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
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double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.9f, 0.7f, 1.0f);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f);
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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