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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class Heal extends Spell {
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public Heal() {
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super(Tier.BASIC, 5, Element.HEALING, "heal", SpellType.DEFENCE, 20, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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if(caster.shouldHeal()){
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caster.heal((int)(4*modifiers.get(SpellModifiers.DAMAGE)));
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if(world.isRemote){
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for(int i=0; i<10; i++){
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double d0 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
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// Apparently the client side spawns the particles 1 block higher than it should... hence the - 0.5F.
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double d1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
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double d2 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, d0, d1, d2, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 1.0f, 1.0f, 0.3f);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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if(caster.getHealth() < caster.getMaxHealth()){
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caster.heal((int)(4*modifiers.get(SpellModifiers.DAMAGE)));
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if(world.isRemote){
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for(int i=0; i<10; i++){
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double dx = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
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double dy = (double)((float)caster.posY + caster.getEyeHeight() - 0.5F + world.rand.nextFloat());
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double dz = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, dx, dy, dz, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 1.0f, 1.0f, 0.3f);
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}
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}
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caster.playSound(WizardrySounds.SPELL_HEAL, 0.7F, world.rand.nextFloat() * 0.4F + 1.0F);
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return true;
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}
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return false;
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}
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}
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