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package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.RandomPositionGenerator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumAction;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.pathfinding.PathPoint;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class Intimidate extends Spell {
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/** The NBT tag name for storing the feared entity's UUID in the target's tag compound. Defined here in case
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* it changes. */
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public static final String NBT_KEY = "fearedEntity";
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public Intimidate() {
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super(Tier.APPRENTICE, 20, Element.NECROMANCY, "intimidate", SpellType.ATTACK, 100, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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if(!world.isRemote){
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List<EntityCreature> entities = WizardryUtilities.getEntitiesWithinRadius(8*modifiers.get(WizardryItems.range_upgrade), caster.posX, caster.posY, caster.posZ, world, EntityCreature.class);
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for(EntityCreature target : entities){
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runAway(target, caster);
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NBTTagCompound entityNBT = target.getEntityData();
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if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
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((EntityLiving)target).addPotionEffect(new PotionEffect(WizardryPotions.fear, (int)(600*modifiers.get(WizardryItems.duration_upgrade)), 0));
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}
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}else{
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for(int i=0; i<30; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, caster.posX - 1 + world.rand.nextDouble()*2,
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caster.getEntityBoundingBox().minY + 1.5 + world.rand.nextDouble()*0.5,
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caster.posZ - 1 + world.rand.nextDouble()*2,
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0, 0, 0, 0, 0.9f, 0.1f, 0.0f);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERDRAGON_GROWL, 1.0f, 1.0f);
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return true;
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}
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/**
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* Finds a random position away from the caster and sets the given target's AI path to that location. Defined here
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* so it can be used both in the spell itself and in the potion effect (event handler).
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* @param target The entity running away
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* @param caster The entity that is being run away from
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* @return True if a new path was found and set, false if not.
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*/
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public static boolean runAway(EntityCreature target, EntityLivingBase caster){
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if(target.getDistanceToEntity(caster) < 16){
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Vec3d Vec3d = RandomPositionGenerator.findRandomTargetBlockAwayFrom(target, 16, 7, new Vec3d(caster.posX, caster.posY, caster.posZ));
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if (Vec3d == null){
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return false;
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}else{
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// In both cases it is necessary to check if the entity already has a path so it doesn't change direction
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// every tick, unless that path is towards the caster.
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//Path path = target.getNavigator().getPathToXYZ(Vec3d.xCoord, Vec3d.yCoord, Vec3d.zCoord);
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boolean flag = true;
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if(!target.getNavigator().noPath()){
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PathPoint point = target.getNavigator().getPath().getFinalPathPoint();
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if(point != null) flag = caster.getDistance(point.xCoord, point.yCoord, point.zCoord) < 16;
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}
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// Has a built in mind trick effect because for whatever reason this makes it work with skeletons.
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target.setAttackTarget(null);
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if(flag) return target.getNavigator().tryMoveToXYZ(Vec3d.xCoord, Vec3d.yCoord, Vec3d.zCoord, 1.25);//target.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue());
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}
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}
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return false;
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}
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}
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