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package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.EntityArc;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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public class LightningWeb extends Spell {
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public LightningWeb() {
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super(Tier.MASTER, 15, Element.LIGHTNING, "lightning_web", SpellType.ATTACK, 0, EnumAction.NONE, true);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster, 10*modifiers.get(WizardryItems.range_upgrade), 2.0f);
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if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.ENTITY && rayTrace.entityHit instanceof EntityLivingBase){
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Entity target = rayTrace.entityHit;
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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// The look vec stuff performs a translation on the start point to line it up with the wand.
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// EDIT: removed due to 1st/3rd person render differences.
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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arc.lifetime = 1;
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world.spawnEntityInWorld(arc);
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}
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote && ticksInUse == 1) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()));
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}else{
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// This motion stuff removes knockback, which is desirable for continuous spells.
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double motionX = target.motionX;
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double motionY = target.motionY;
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double motionZ = target.motionZ;
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 5.0f * modifiers.get(SpellModifiers.DAMAGE));
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target.motionX = motionX;
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target.motionY = motionY;
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target.motionZ = motionZ;
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}
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}else{
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for(int i=0;i<5;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, target.posX + world.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + world.rand.nextFloat()*2 - 1, target.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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}
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// Secondary chaining effect
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double seekerRange = 5.0d;
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List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, target.posX, target.posY + target.height/2, target.posZ, world);
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// This is a MUCH better way of filtering the secondary targets!
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secondaryTargets.remove(target);
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if(secondaryTargets.size() > 5) secondaryTargets = secondaryTargets.subList(0, 5);
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for(EntityLivingBase secondaryTarget : secondaryTargets){
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if(WizardryUtilities.isValidTarget(caster, secondaryTarget)){
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(target.posX, target.posY + 1.2, target.posZ,
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secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height/2, secondaryTarget.posZ);
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arc.lifetime = 1;
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world.spawnEntityInWorld(arc);
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}
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, secondaryTarget)){
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if(!world.isRemote && ticksInUse == 1) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", secondaryTarget.getName(), this.getNameForTranslationFormatted()));
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}else{
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// This motion stuff removes knockback, which is desirable for continuous spells.
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double motionX = secondaryTarget.motionX;
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double motionY = secondaryTarget.motionY;
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double motionZ = secondaryTarget.motionZ;
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secondaryTarget.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 4.0f * modifiers.get(SpellModifiers.DAMAGE));
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secondaryTarget.motionX = motionX;
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secondaryTarget.motionY = motionY;
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secondaryTarget.motionZ = motionZ;
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}
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}else{
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for(int i=0;i<5;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, secondaryTarget.posX + world.rand.nextFloat() - 0.5, secondaryTarget.getEntityBoundingBox().minY + secondaryTarget.height/2 + world.rand.nextFloat()*2 - 1, secondaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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}
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// Tertiary chaining effect
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List<EntityLivingBase> tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height/2, secondaryTarget.posZ, world);
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tertiaryTargets.remove(target);
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tertiaryTargets.removeAll(secondaryTargets);
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if(tertiaryTargets.size() > 2) tertiaryTargets = tertiaryTargets.subList(0, 2);
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for(EntityLivingBase tertiaryTarget : tertiaryTargets){
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if(WizardryUtilities.isValidTarget(caster, tertiaryTarget)){
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(secondaryTarget.posX, secondaryTarget.posY + 1.2, secondaryTarget.posZ,
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tertiaryTarget.posX, tertiaryTarget.posY + tertiaryTarget.height/2, tertiaryTarget.posZ);
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arc.lifetime = 1;
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world.spawnEntityInWorld(arc);
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}
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, tertiaryTarget)){
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if(!world.isRemote && ticksInUse == 1) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", tertiaryTarget.getName(), this.getNameForTranslationFormatted()));
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}else{
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// This motion stuff removes knockback, which is desirable for continuous spells.
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double motionX = tertiaryTarget.motionX;
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double motionY = tertiaryTarget.motionY;
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double motionZ = tertiaryTarget.motionZ;
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tertiaryTarget.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK), 3.0f * modifiers.get(SpellModifiers.DAMAGE));
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tertiaryTarget.motionX = motionX;
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tertiaryTarget.motionY = motionY;
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tertiaryTarget.motionZ = motionZ;
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}
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}else{
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for(int i=0;i<5;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world, tertiaryTarget.posX + world.rand.nextFloat() - 0.5, tertiaryTarget.getEntityBoundingBox().minY + tertiaryTarget.height/2 + world.rand.nextFloat()*2 - 1, tertiaryTarget.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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}
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}
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}
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}
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}
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}
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if(ticksInUse == 1){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f);
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}
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return true;
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}else{
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if(!world.isRemote){
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// This statement means the arc only spawns every other tick.
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if(ticksInUse % 2 == 0){
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EntityArc arc = new EntityArc(world);
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arc.setEndpointCoords(caster.posX, caster.posY + 1.2, caster.posZ,
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caster.posX + caster.getLookVec().xCoord * 8, caster.posY + caster.eyeHeight + caster.getLookVec().yCoord * 8, caster.posZ + caster.getLookVec().zCoord * 8);
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arc.lifetime = 1;
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//arc.setOffset(entityplayer.getLookVec().zCoord * 0.5, entityplayer.getLookVec().xCoord * 0.5);
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world.spawnEntityInWorld(arc);
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}
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}
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if(ticksInUse == 1){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1.0F, 1.0f);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1.0F, 1.0f);
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}
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return true;
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}
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}
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}
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