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package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.living.EntityWizard;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.INpc;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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public class MindControl extends Spell {
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/** The NBT tag name for storing the controlling entity's UUID in the target's tag compound. Defined here in case
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* it changes. */
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public static final String NBT_KEY = "controllingEntity";
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public MindControl() {
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super(Tier.ADVANCED, 40, Element.NECROMANCY, "mind_control", SpellType.ATTACK, 150, EnumAction.NONE, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster, 8*modifiers.get(WizardryItems.range_upgrade));
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if(rayTrace != null && rayTrace.entityHit != null && rayTrace.entityHit instanceof EntityLivingBase){
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Entity target = rayTrace.entityHit;
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if(!world.isRemote){
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if(target instanceof EntityPlayer || !target.isNonBoss() || target instanceof INpc){
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// Adds a message saying that the player/boss entity/wizard resisted mind control
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if(!world.isRemote) caster.addChatComponentMessage(new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()));
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}else if(target instanceof EntityLiving){
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if(!MindControl.findMindControlTarget((EntityLiving)target, caster, world)){
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// If no valid target was found, this just acts like mind trick.
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((EntityLiving)target).setAttackTarget(null);
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}
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NBTTagCompound entityNBT = target.getEntityData();
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if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
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((EntityLiving)target).addPotionEffect(new PotionEffect(WizardryPotions.mind_control, (int)(600*modifiers.get(WizardryItems.duration_upgrade)), 0));
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}
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}else{
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for(int i=0; i<10; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, target.posX - 0.25 + world.rand.nextDouble()*0.5,
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target.getEntityBoundingBox().minY + target.getEyeHeight() - 0.25 + world.rand.nextDouble()*0.5,
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target.posZ - 0.25 + world.rand.nextDouble()*0.5,
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0, 0, 0, 0, 0.8f, 0.2f, 1.0f);
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, target.posX - 0.25 + world.rand.nextDouble()*0.5,
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target.getEntityBoundingBox().minY + target.getEyeHeight() - 0.25 + world.rand.nextDouble()*0.5,
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target.posZ - 0.25 + world.rand.nextDouble()*0.5,
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0, 0, 0, 0, 0.2f, 0.04f, 0.25f);
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}
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}
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target.playSound(WizardrySounds.SPELL_SUMMONING, 1.0f, 1.0f);
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers) {
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if(target != null){
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if(!world.isRemote){
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if(target instanceof EntityLiving && target.isNonBoss()
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&& !(target instanceof EntityWizard)){
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if(!MindControl.findMindControlTarget((EntityLiving)target, caster, world)){
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// If no valid target was found, this just acts like mind trick.
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((EntityLiving)target).setAttackTarget(null);
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}
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NBTTagCompound entityNBT = target.getEntityData();
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if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
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((EntityLiving)target).addPotionEffect(new PotionEffect(WizardryPotions.mind_control, (int)(600*modifiers.get(WizardryItems.duration_upgrade)), 0));
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}
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}else{
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for(int i=0; i<10; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, target.posX - 0.25 + world.rand.nextDouble()*0.5,
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target.getEntityBoundingBox().minY + target.getEyeHeight() - 0.25 + world.rand.nextDouble()*0.5,
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target.posZ - 0.25 + world.rand.nextDouble()*0.5,
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0, 0, 0, 0, 0.8f, 0.2f, 1.0f);
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, target.posX - 0.25 + world.rand.nextDouble()*0.5,
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target.getEntityBoundingBox().minY + target.getEyeHeight() - 0.25 + world.rand.nextDouble()*0.5,
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target.posZ - 0.25 + world.rand.nextDouble()*0.5,
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0, 0, 0, 0, 0.2f, 0.04f, 0.25f);
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}
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}
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target.playSound(WizardrySounds.SPELL_SUMMONING, 1.0f, 1.0f);
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caster.swingArm(hand);
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return true;
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}
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return true;
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}
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/**
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* Finds the nearest creature to the given target which it is allowed to attack according to the given caster
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* and sets it as the target's attack target. Handles both new and old AI and takes follow range into account.
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* Defined here so it can be used both in the spell itself and in the potion effect (event handler).
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* @param target The entity being mind controlled
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* @param caster The entity doing the controlling
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* @param world The world to look for targets in
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* @return True if a new target was found and set, false if not.
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*/
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public static boolean findMindControlTarget(EntityLiving target, EntityLivingBase caster, World world){
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// As of 1.1, this now uses the creature's follow range, like normal targeting. It also
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// no longer lasts until the creature dies; instead it is a potion effect which continues to
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// set the target until it wears off.
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List<EntityLivingBase> possibleTargets = WizardryUtilities.getEntitiesWithinRadius(
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((EntityLiving)target).getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).getAttributeValue(),
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target.posX, target.posY, target.posZ, world);
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possibleTargets.remove(target);
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EntityLivingBase newAITarget = null;
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for(EntityLivingBase possibleTarget : possibleTargets){
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if(WizardryUtilities.isValidTarget(caster, possibleTarget) && (newAITarget == null
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|| target.getDistanceToEntity(possibleTarget) < target.getDistanceToEntity(newAITarget))){
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newAITarget = possibleTarget;
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}
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}
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if(newAITarget != null){
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// From 1.7.10 - this seems not to work quite right; the entity appears to continue attacking this target
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// after it gets killed (not noticeable in survival since it will target the player again immediately.)
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((EntityLiving)target).setAttackTarget(newAITarget);
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return true;
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}
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return false;
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}
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}
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