Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
public class PhaseStep extends Spell {
public PhaseStep() {
super(Tier.ADVANCED, 35, Element.SORCERY, "phase_step", SpellType.UTILITY, 40, EnumAction.NONE, false);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
// Phase step does not gain range from range multiplier, instead it increases the thickness
// of the wall you can teleport through.
RayTraceResult rayTrace = WizardryUtilities.rayTrace(5, world, caster, false);
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = new BlockPos(rayTrace.getBlockPos().getX(), (int)caster.posY, rayTrace.getBlockPos().getZ());
// The maximum wall thickness as determined by the range multiplier. The + 0.5f is so that
// weird float processing doesn't incorrectly round it down.
int maxThickness = 1 + (int)((modifiers.get(WizardryItems.range_upgrade) - 1)/Constants.RANGE_INCREASE_PER_LEVEL + 0.5f);
if(rayTrace.sideHit.getAxis().isHorizontal()){
// i represents how far the player needs to teleport to get through the wall
for(int i = 0; i <= maxThickness; i++){
BlockPos pos1 = pos.offset(rayTrace.sideHit.getOpposite(), i);
// Prevents the player from teleporting through unbreakable blocks, so they cannot cheat in other mods' mazes and dungeons.
if((WizardryUtilities.isBlockUnbreakable(world, pos1) || WizardryUtilities.isBlockUnbreakable(world, pos1.up())) && !Wizardry.settings.teleportThroughUnbreakableBlocks) return false;
if(!world.getBlockState(pos1).getMaterial().blocksMovement() && !world.getBlockState(pos1.up()).getMaterial().blocksMovement()){
if(!world.isRemote){
caster.setPositionAndUpdate(pos1.getX() + 0.5, caster.posY, pos1.getZ() + 0.5);
}
caster.swingArm(hand);
return true;
}
}
}
}
// This is here because the conditions are false on the client for whatever reason. (see the Javadoc for cast()
// for an explanation)
if(world.isRemote){
for(int i=0;i<10;i++){
double dx1 = caster.posX;
double dy1 = WizardryUtilities.getPlayerEyesPos(caster) - 1.5 + 2*world.rand.nextFloat();
double dz1 = caster.posZ;
world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
}
return false;
}
}