Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.tileentity;
import java.util.HashSet;
import java.util.Set;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArcaneTome;
import electroblob.wizardry.item.ItemArmourUpgrade;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.item.ItemWizardArmour;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.WandHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class ContainerArcaneWorkbench extends Container {
public TileEntityArcaneWorkbench tileEntityArcaneWorkbench;
public static final ResourceLocation EMPTY_SLOT_CRYSTAL = new ResourceLocation(Wizardry.MODID, "gui/empty_slot_crystal");
public static final ResourceLocation EMPTY_SLOT_UPGRADE = new ResourceLocation(Wizardry.MODID, "gui/empty_slot_upgrade");
public static final int CRYSTAL_SLOT = 8;
public static final int WAND_SLOT = 9;
public static final int UPGRADE_SLOT = 10;
private static final int[][][] SPELL_BOOK_SLOT_COORDS = {
{{80, 22}, {121, 51}, {106, 98}, {54, 98}, {39, 51}, {-999, -999}, {-999, -999}, {-999, -999}},
{{80, 22}, {117, 43}, {117, 85}, {80, 106}, {43, 85}, {43, 43}, {-999, -999}, {-999, -999}},
{{80, 22}, {113, 38}, {121, 74}, {98, 102}, {62, 102}, {39, 74}, {47, 38}, {-999, -999}},
{{80, 22}, {111, 33}, {122, 64}, {111, 95}, {80, 106}, {49, 95}, {38, 64}, {49, 33}}
};
public ContainerArcaneWorkbench(IInventory inventory, TileEntityArcaneWorkbench tileentity){
this.tileEntityArcaneWorkbench = tileentity;
ItemStack wand = tileentity.getStackInSlot(WAND_SLOT);
for(int i=0; i<8; i++){
this.addSlotToContainer(new SlotItemList(tileentity, i, -999, -999, 1, WizardryItems.spell_book));
}
this.addSlotToContainer(new SlotItemList(tileentity, CRYSTAL_SLOT, 8, 88, 64, WizardryItems.magic_crystal))
.setBackgroundName(EMPTY_SLOT_CRYSTAL.toString());
this.addSlotToContainer(new SlotWandArmour(tileentity, WAND_SLOT, 80, 64, this));
Set<Item> upgrades = new HashSet<Item>(WandHelper.getSpecialUpgrades());
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.armour_upgrade);
this.addSlotToContainer(new SlotItemList(tileentity, UPGRADE_SLOT, 8, 106, 1, upgrades.toArray(new Item[0])))
.setBackgroundName(EMPTY_SLOT_UPGRADE.toString());
for(int x = 0; x < 9; x++){
this.addSlotToContainer(new Slot(inventory, x, 8 + x * 18, 196));
}
for(int y = 0; y < 3; y++){
for(int x = 0; x < 9; x++){
this.addSlotToContainer(new Slot(inventory, 9 + x + y * 9, 8 + x * 18, 138 + y * 18));
}
}
this.onSlotChanged(WAND_SLOT, wand, null);
}
@Override
public boolean canInteractWith(EntityPlayer par1EntityPlayer)
{
return this.tileEntityArcaneWorkbench.isUseableByPlayer(par1EntityPlayer);
}
/**
* Called from the central wand/armour slot when its item is changed or removed.
*/
// I wrote this!
public void onSlotChanged(int slotNumber, ItemStack stack, EntityPlayer player){
if(slotNumber == WAND_SLOT){
if(stack == null || (!(stack.getItem() instanceof ItemWand) && stack.getItem() != WizardryItems.blank_scroll)){
// If the stack has been removed
for(int i=0; i<CRYSTAL_SLOT; i++){
Slot slot1 = this.getSlot(i);
// 'Removes' the slot from the container (moves it off the screen)
slot1.xDisplayPosition = -100;
slot1.yDisplayPosition = -100;
ItemStack stack1 = slot1.getStack();
// This doesn't cause an infinite loop because slot i can never be a SlotWandArmour. In effect, it's
// exactly the same as shift-clicking the slot, so why re-invent the wheel?
ItemStack remainder = this.transferStackInSlot(player, i);
if(remainder == null && stack1 != null){
slot1.putStack(null);
// The second parameter is never used...
if(player != null) player.dropItem(stack1, false);
}
}
}else{
if(stack.getItem() == WizardryItems.blank_scroll){
// If a blank scroll is added
// The first slot is shown
this.getSlot(0).xDisplayPosition = ContainerArcaneWorkbench.SPELL_BOOK_SLOT_COORDS[0][0][0];
this.getSlot(0).yDisplayPosition = ContainerArcaneWorkbench.SPELL_BOOK_SLOT_COORDS[0][0][1];
// The rest of the slots are hidden
for(int i=1; i<CRYSTAL_SLOT; i++){
Slot slot1 = this.getSlot(i);
slot1.xDisplayPosition = -100;
slot1.yDisplayPosition = -100;
ItemStack stack1 = slot1.getStack();
// This doesn't cause an infinite loop because slot i can never be a SlotWandArmour. In effect, it's
// exactly the same as shift-clicking the slot, so why re-invent the wheel?
ItemStack remainder = this.transferStackInSlot(player, i);
if(remainder == null && stack1 != null){
slot1.putStack(null);
// The second parameter is never used...
if(player != null) player.dropItem(stack1, false);
}
}
}else{
for(int i=0; i<CRYSTAL_SLOT; i++){
int n = WandHelper.getUpgradeLevel(stack, WizardryItems.attunement_upgrade);
int[] coords = ContainerArcaneWorkbench.SPELL_BOOK_SLOT_COORDS[n][i];
Slot slot1 = this.getSlot(i);
// Puts the slot back in the correct position
slot1.xDisplayPosition = coords[0];
slot1.yDisplayPosition = coords[1];
if(slot1.xDisplayPosition < 0 || slot1.yDisplayPosition < 0){
ItemStack stack1 = slot1.getStack();
// This doesn't cause an infinite loop because slot i can never be a SlotWandArmour. In effect, it's
// exactly the same as shift-clicking the slot, so why re-invent the wheel?
ItemStack remainder = this.transferStackInSlot(player, i);
if(remainder == null && stack1 != null){
slot1.putStack(null);
// The second parameter is never used...
if(player != null) player.dropItem(stack1, false);
}
}
}
}
}
}
// FIXME: It only seems to be syncing correctly when a stack is put into the slot, not taken out.
// Was this broken in 1.7.10 as well?
this.tileEntityArcaneWorkbench.sync();
}
@Override
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int clickedSlotId)
{
ItemStack remainder = null;
Slot slot = (Slot)this.inventorySlots.get(clickedSlotId);
if (slot != null && slot.getHasStack())
{
ItemStack itemstack = slot.getStack(); // The stack that was there originally
remainder = itemstack.copy(); // A copy of that stack
// Workbench -> inventory
if(clickedSlotId <= UPGRADE_SLOT){
// Tries to move the stack into the player's inventory. If this fails...
if (!this.mergeItemStack(itemstack, UPGRADE_SLOT + 1, this.inventorySlots.size(), true)){
return null; // ...nothing else happens.
}
// Inventory -> workbench
}else{
// The following logic prevents shift-clicking transferring the items to the wrong slot.
int minSlotId = 0;
int maxSlotId = UPGRADE_SLOT;
if(itemstack.getItem() instanceof ItemSpellBook){
minSlotId = 0;
maxSlotId = CRYSTAL_SLOT-1;
}
else if(itemstack.getItem() == WizardryItems.magic_crystal){
minSlotId = CRYSTAL_SLOT;
maxSlotId = CRYSTAL_SLOT;
}
else if(itemstack.getItem() instanceof ItemWand || itemstack.getItem() instanceof ItemWizardArmour
|| itemstack.getItem() == WizardryItems.blank_scroll){
minSlotId = WAND_SLOT;
maxSlotId = WAND_SLOT;
}
else if(itemstack.getItem() instanceof ItemArcaneTome
|| itemstack.getItem() instanceof ItemArmourUpgrade
|| itemstack.getItem() == WizardryItems.condenser_upgrade
|| itemstack.getItem() == WizardryItems.siphon_upgrade
|| itemstack.getItem() == WizardryItems.range_upgrade
|| itemstack.getItem() == WizardryItems.cooldown_upgrade
|| itemstack.getItem() == WizardryItems.duration_upgrade
|| itemstack.getItem() == WizardryItems.storage_upgrade
|| itemstack.getItem() == WizardryItems.blast_upgrade
|| itemstack.getItem() == WizardryItems.attunement_upgrade){
minSlotId = UPGRADE_SLOT;
maxSlotId = UPGRADE_SLOT;
}
else{
return null; // If none of the above cases were true, then the item won't fit in the workbench.
}
if(!this.mergeItemStack(itemstack, minSlotId, maxSlotId + 1, false))
{
return null;
}
}
if (itemstack.stackSize == 0)
{
slot.putStack((ItemStack)null);
}
else
{
slot.onSlotChanged();
}
if (itemstack.stackSize == remainder.stackSize)
{
return null;
}
slot.onPickupFromSlot(par1EntityPlayer, itemstack);
}
return remainder;
}
// Overridden to stop stacks merging into 'removed' slots.
@Override
protected boolean mergeItemStack(ItemStack stack, int minSlotID, int maxSlotID, boolean p_75135_4_) {
for(int i=minSlotID; i<maxSlotID; i++){
//System.out.println(this.getSlot(i).xDisplayPosition);
if(this.getSlot(i).xDisplayPosition >= 0 && this.getSlot(i).yDisplayPosition >= 0 && !this.getSlot(i).getHasStack()){
return super.mergeItemStack(stack, minSlotID, maxSlotID, p_75135_4_);
}
}
// Only returns false if none of the slots given are enabled and empty
return false;
}
}