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Electroblob
2018-01-19 20:33:04 +00:00
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package electroblob.wizardry.util;
import java.util.Collections;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import io.netty.buffer.ByteBuf;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fml.common.network.ByteBufUtils;
/**
* Object that wraps any number of spell multipliers into one, allowing for expandability within the Spell#cast
* methods. This class is essentially a glorified {@link Map} which can be written to and read from a {@link ByteBuf}.
* It is possible to calculate spell multipliers from wand NBT within the cast methods, but this is cumbersome and does
* not allow the multipliers to be sent to the client, which is sometimes necessary (for example, detonate needs to know
* about range multipliers on the client side or the particles wouldn't show outside of the base range).
* <p>
* Most external interaction with SpellModifiers objects will be in SpellCastEvent.Pre, where you can add additional
* multipliers to them if desired for use with your own spells, or modify the existing ones. If you have added a wand
* upgrade, this is <b>not</b> done automatically for you; you will have to do it yourself (for the simple reason that
* not all wand upgrades affect spells).
* <p>
* To use a SpellModifiers object within the <code>Spell.cast</code> methods, simply retrieve the desired multiplier
* using {@link SpellModifiers#get(Item)} for wand upgrades, or {@link SpellModifiers#get(String)} if the multiplier
* is not from a wand upgrade.
* @author Electroblob
* @since Wizardry 1.2
* @see WandHelper
*/
// I have made the decision that the USERS of this class must decide whether the multipliers need syncing or not, on a
// case-by-case basis. Why? Because assigning keys to either sync or not sync would be unnecessarily restrictive, and
// would mean they have to be registered, and part of the point of SpellModifiers is that they can be added to on the
// fly.
public final class SpellModifiers {
/** Constant string identifier for the damage multiplier. All the other multipliers in Wizardry have items. */
public static final String DAMAGE = "damage";
private Map<String, Float> multiplierMap;
private Map<String, Float> syncedMultiplierMap;
/** Creates an empty SpellModifiers object. All calls to <code>get(...)</code> on an empty SpellModifiers object
* will return a value of 1. */
public SpellModifiers(){
multiplierMap = new HashMap<String, Float>();
syncedMultiplierMap = new HashMap<String, Float>();
}
/**
* Adds the given multiplier to this SpellModifiers object, using the string identifier that the given wand
* upgrade item was registered with.
* @throws IllegalArgumentException if the given item is not a registered special wand upgrade.
* @param upgrade The upgrade item the multiplier corresponds to.
* @param multiplier The multiplier value, with 1 being default. Usage of multipliers is up to individual spells to
* implement.
* @param needsSyncing Whether this multiplier should be synchronised with the client via packets. <i>Only set this
* to true if particles will be spawned which need to know the value of the multiplier.</i>
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers set(Item upgrade, float multiplier, boolean needsSyncing){
this.set(WandHelper.getIdentifier(upgrade), multiplier, needsSyncing);
return this;
}
/**
* Adds the given multiplier to this SpellModifiers object, using the given string key. In most cases, the
* multiplier will correspond to a wand upgrade, in which case use {@link SpellModifiers#set(Item, float, boolean)}
* instead.
* @param key The key used to identify the multiplier.
* @param multiplier The multiplier value, with 1 being default. Usage of multipliers is up to individual spells to
* implement.
* @param needsSyncing Whether this multiplier should be synchronised with the client via packets. <i>Only set this
* to true if particles will be spawned which depend on the multiplier.</i>
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers set(String key, float multiplier, boolean needsSyncing){
multiplierMap.put(key, multiplier);
if(needsSyncing) syncedMultiplierMap.put(key, multiplier);
return this;
}
/** Returns the multiplier corresponding to the given wand upgrade item, or 1 if no multiplier was stored.
* @throws IllegalArgumentException if the given item is not a registered special wand upgrade. */
public float get(Item upgrade){
return get(WandHelper.getIdentifier(upgrade));
}
/** Returns the multiplier corresponding to the given string key, or 1 if no multiplier was stored. In most cases,
* the multiplier will correspond to a wand upgrade, in which case use {@link SpellModifiers#get(Item)}
* instead. */
public float get(String key){
Float value = multiplierMap.get(key);
// Must check for null before unboxing, and if it is null, return the default 1.
return value == null ? 1 : value;
}
/** Returns an unmodifiable map of the modifiers stored in this SpellModifiers object. Useful for iterating through
* the modifiers. */
public Map<String, Float> getModifiers(){
return Collections.unmodifiableMap(this.multiplierMap);
}
/** Removes all modifiers from this SpellModifiers object, effectively resetting them all to 1. */
public void reset(){
this.multiplierMap.clear();
this.syncedMultiplierMap.clear();
}
/** Reads this SpellModifiers object from the given ByteBuf. */
public void read(ByteBuf buf){
int entryCount = buf.readInt();
for(int i=0; i<entryCount; i++){
this.set(ByteBufUtils.readUTF8String(buf), buf.readFloat(), false);
}
}
/** Writes this SpellModifiers object to the given ByteBuf so it can be sent via packets. */
public void write(ByteBuf buf){
buf.writeInt(syncedMultiplierMap.size());
for(Entry<String, Float> entry : syncedMultiplierMap.entrySet()){
ByteBufUtils.writeUTF8String(buf, entry.getKey());
buf.writeFloat(entry.getValue());
}
}
/** Creates a new SpellModifiers object from the given NBTTagCompound. The NBTTagCompound should have 1 or more
* float tags, which will be stored as modifiers under the same name as the tag. For example, the following NBT
* tag (in command syntax) will create a SpellModifiers object with a damage modifier of 1.5 and a range modifier of
* 2:<p><code>{damage:1.5, range:2}</code><p>
* Note that needsSyncing is set to true for all returned modifiers. */
public static SpellModifiers fromNBT(NBTTagCompound nbt){
SpellModifiers modifiers = new SpellModifiers();
for(String key : nbt.getKeySet()){
modifiers.set(key, nbt.getFloat(key), true);
}
return modifiers;
}
}