Remove unused summon particles, we have a fancier layer system now :D
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@@ -391,7 +391,6 @@ public class ClientProxy extends CommonProxy {
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ParticleWizardry.registerParticle(Type.SPARK, ParticleSpark::new);
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ParticleWizardry.registerParticle(Type.SPARKLE, ParticleSparkle::new);
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ParticleWizardry.registerParticle(Type.SPHERE, ParticleSphere::new);
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ParticleWizardry.registerParticle(Type.SUMMON, ParticleSummon::new);
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ParticleWizardry.registerParticle(Type.VINE, ParticleVine::new);
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}
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