Remove unused summon particles, we have a fancier layer system now :D

This commit is contained in:
Electroblob77
2020-06-18 18:04:49 +01:00
parent 7afcdce21e
commit daf174ec3f
3 changed files with 0 additions and 141 deletions
@@ -132,8 +132,6 @@ public final class ParticleBuilder {
public static final ResourceLocation SPARKLE = new ResourceLocation(Wizardry.MODID,"sparkle");
/** 3D-rendered expanding sphere.<p></p><b>Defaults:</b><<br>Lifetime: 6 ticks<br>Colour: white */
public static final ResourceLocation SPHERE = new ResourceLocation(Wizardry.MODID,"sphere");
/** Wrapped animated 'summoning' particle.<p></p><b>Defaults:</b><<br>Lifetime: 15 ticks */
public static final ResourceLocation SUMMON = new ResourceLocation(Wizardry.MODID,"summon");
/** 3D-rendered vine particle.<p></p><b>Defaults:</b><br>Lifetime: 1 tick<br> Colour: green */
public static final ResourceLocation VINE = new ResourceLocation(Wizardry.MODID,"vine");
}