Remove unused summon particles, we have a fancier layer system now :D
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@@ -132,8 +132,6 @@ public final class ParticleBuilder {
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public static final ResourceLocation SPARKLE = new ResourceLocation(Wizardry.MODID,"sparkle");
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/** 3D-rendered expanding sphere.<p></p><b>Defaults:</b><<br>Lifetime: 6 ticks<br>Colour: white */
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public static final ResourceLocation SPHERE = new ResourceLocation(Wizardry.MODID,"sphere");
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/** Wrapped animated 'summoning' particle.<p></p><b>Defaults:</b><<br>Lifetime: 15 ticks */
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public static final ResourceLocation SUMMON = new ResourceLocation(Wizardry.MODID,"summon");
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/** 3D-rendered vine particle.<p></p><b>Defaults:</b><br>Lifetime: 1 tick<br> Colour: green */
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public static final ResourceLocation VINE = new ResourceLocation(Wizardry.MODID,"vine");
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}
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