Register wither skeleton minions properly

This commit is contained in:
Electroblob
2018-02-23 12:37:48 +00:00
parent d792d50f92
commit db9812eac9
@@ -41,6 +41,7 @@ import electroblob.wizardry.entity.living.EntitySpiderMinion;
import electroblob.wizardry.entity.living.EntitySpiritHorse;
import electroblob.wizardry.entity.living.EntitySpiritWolf;
import electroblob.wizardry.entity.living.EntityStormElemental;
import electroblob.wizardry.entity.living.EntityWitherSkeletonMinion;
import electroblob.wizardry.entity.living.EntityWizard;
import electroblob.wizardry.entity.living.EntityZombieMinion;
import electroblob.wizardry.entity.projectile.EntityDarknessOrb;
@@ -213,6 +214,7 @@ public final class WizardryRegistry {
registerEntity(EntityIceSpike.class, "ice_spike", id++, 128, 1, true);
// TODO: This should be a particle.
registerEntity(EntityLightningPulse.class, "lightning_pulse", id++, 128, PROJECTILE_UPDATE_INTERVAL, false);
registerEntity(EntityWitherSkeletonMinion.class, "wither_skeleton_minion", id++, 128, LIVING_UPDATE_INTERVAL, true);
// TODO: May need fixing
List<Biome> biomes = new ArrayList<Biome>();