Register wither skeleton minions properly
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@@ -41,6 +41,7 @@ import electroblob.wizardry.entity.living.EntitySpiderMinion;
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import electroblob.wizardry.entity.living.EntitySpiritHorse;
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import electroblob.wizardry.entity.living.EntitySpiritHorse;
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import electroblob.wizardry.entity.living.EntitySpiritWolf;
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import electroblob.wizardry.entity.living.EntitySpiritWolf;
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import electroblob.wizardry.entity.living.EntityStormElemental;
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import electroblob.wizardry.entity.living.EntityStormElemental;
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import electroblob.wizardry.entity.living.EntityWitherSkeletonMinion;
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import electroblob.wizardry.entity.living.EntityWizard;
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import electroblob.wizardry.entity.living.EntityWizard;
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import electroblob.wizardry.entity.living.EntityZombieMinion;
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import electroblob.wizardry.entity.living.EntityZombieMinion;
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import electroblob.wizardry.entity.projectile.EntityDarknessOrb;
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import electroblob.wizardry.entity.projectile.EntityDarknessOrb;
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@@ -213,6 +214,7 @@ public final class WizardryRegistry {
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registerEntity(EntityIceSpike.class, "ice_spike", id++, 128, 1, true);
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registerEntity(EntityIceSpike.class, "ice_spike", id++, 128, 1, true);
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// TODO: This should be a particle.
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// TODO: This should be a particle.
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registerEntity(EntityLightningPulse.class, "lightning_pulse", id++, 128, PROJECTILE_UPDATE_INTERVAL, false);
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registerEntity(EntityLightningPulse.class, "lightning_pulse", id++, 128, PROJECTILE_UPDATE_INTERVAL, false);
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registerEntity(EntityWitherSkeletonMinion.class, "wither_skeleton_minion", id++, 128, LIVING_UPDATE_INTERVAL, true);
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// TODO: May need fixing
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// TODO: May need fixing
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List<Biome> biomes = new ArrayList<Biome>();
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List<Biome> biomes = new ArrayList<Biome>();
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