diff --git a/src/main/java/electroblob/wizardry/Settings.java b/src/main/java/electroblob/wizardry/Settings.java
index d70ade04..d0be83c3 100644
--- a/src/main/java/electroblob/wizardry/Settings.java
+++ b/src/main/java/electroblob/wizardry/Settings.java
@@ -158,6 +158,8 @@ public final class Settings {
public boolean teleportThroughUnbreakableBlocks = false;
/** [Server-only] Whether to allow players to damage their designated allies using magic. */
public FriendlyFire friendlyFire = FriendlyFire.ALL;
+ /** [Server-only] Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc. */
+ public boolean passiveMobsAreAllies = false;
/** [Server-only] Whether to allow players to disarm other players using the telekinesis spell. */
public boolean telekineticDisarmament = true;
/** [Server-only] Whether summoned creatures can revenge attack their caster if their caster attacks them. */
@@ -578,6 +580,14 @@ public final class Settings {
friendlyFire = FriendlyFire.fromName(property.getString());
propOrder.add(property.getName());
+ property = config.get(DIFFICULTY_CATEGORY, "passiveMobsAreAllies", true,
+ "Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc.");
+ property.setLanguageKey("config." + Wizardry.MODID + ".passive_mobs_are_allies");
+ Wizardry.proxy.setToNamedBooleanEntry(property);
+ property.setRequiresWorldRestart(false);
+ passiveMobsAreAllies = property.getBoolean();
+ propOrder.add(property.getName());
+
property = config.get(DIFFICULTY_CATEGORY, "minionRevengeTargeting", true,
"Whether summoned creatures can revenge attack their owner if their owner attacks them.");
property.setLanguageKey("config." + Wizardry.MODID + ".minion_revenge_targeting");
diff --git a/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java b/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java
index 0734ed5d..0d00a228 100644
--- a/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java
+++ b/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java
@@ -4,10 +4,7 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.MindControl;
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.EntityLiving;
-import net.minecraft.entity.EntityLivingBase;
-import net.minecraft.entity.IEntityOwnable;
+import net.minecraft.entity.*;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.FakePlayer;
@@ -123,6 +120,14 @@ public final class AllyDesignationSystem {
// I really shouldn't need to do this, but fake players seem to break stuff...
if(target instanceof FakePlayer) return false;
+ // Use a positive check for these rather than a negative check for monsters, because we only want mobs
+ // that are definitely passive
+ if(Wizardry.settings.passiveMobsAreAllies && (target.isCreatureType(EnumCreatureType.AMBIENT, false)
+ || target.isCreatureType(EnumCreatureType.CREATURE, false)
+ || target.isCreatureType(EnumCreatureType.WATER_CREATURE, false))){
+ return false;
+ }
+
// Tests whether the target is a creature that was summoned by the attacker
// if(target instanceof ISummonedCreature && ((ISummonedCreature)target).getCaster() == attacker){
// return false;
diff --git a/src/main/resources/assets/ebwizardry/lang/en_gb.lang b/src/main/resources/assets/ebwizardry/lang/en_gb.lang
index 1eb096f6..eac15cba 100644
--- a/src/main/resources/assets/ebwizardry/lang/en_gb.lang
+++ b/src/main/resources/assets/ebwizardry/lang/en_gb.lang
@@ -1193,6 +1193,10 @@ config.ebwizardry.legacy_wand_levelling.true=Yes - I liked it how it was!
config.ebwizardry.legacy_wand_levelling.false=No - Level me up!
config.ebwizardry.friendly_fire=Friendly Fire
config.ebwizardry.friendly_fire.tooltip=Controls which creatures may be damaged by your magic when allied to you. Your spells will not target your allies or creatures summoned/owned by them regardless of this setting, but this setting makes them completely immune if disabled.
+config.ebwizardry.passive_mobs_are_allies=Passive Mobs Are Allies
+config.ebwizardry.passive_mobs_are_allies.tooltip=Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc.
+config.ebwizardry.passive_mobs_are_allies.true=Yes - don't hurt the animals!
+config.ebwizardry.passive_mobs_are_allies.false=No - I like my steak phoenix-grilled!
config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting
config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge-attack players or creatures that they would not otherwise be able to attack.
config.ebwizardry.minion_revenge_targeting.true=Yes - I'd never hurt them!
diff --git a/src/main/resources/assets/ebwizardry/lang/en_us.lang b/src/main/resources/assets/ebwizardry/lang/en_us.lang
index 13a09d17..7ec233f7 100644
--- a/src/main/resources/assets/ebwizardry/lang/en_us.lang
+++ b/src/main/resources/assets/ebwizardry/lang/en_us.lang
@@ -1193,6 +1193,10 @@ config.ebwizardry.legacy_wand_levelling.true=Yes - I liked it how it was!
config.ebwizardry.legacy_wand_levelling.false=No - Level me up!
config.ebwizardry.friendly_fire=Friendly Fire
config.ebwizardry.friendly_fire.tooltip=Controls which creatures may be damaged by your magic when allied to you. Your spells will not target your allies or creatures summoned/owned by them regardless of this setting, but this setting makes them completely immune if disabled.
+config.ebwizardry.passive_mobs_are_allies=Passive Mobs Are Allies
+config.ebwizardry.passive_mobs_are_allies.tooltip=Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc.
+config.ebwizardry.passive_mobs_are_allies.true=Yes - don't hurt the animals!
+config.ebwizardry.passive_mobs_are_allies.false=No - I like my steak phoenix-grilled!
config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting
config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge-attack players or creatures that they would not otherwise be able to attack.
config.ebwizardry.minion_revenge_targeting.true=Yes - I'd never hurt them!