feat: Added new config options:
Gameplay Category: - manaPerShard: Amount of mana a crystal shard is worth (default: 10) - manaPerCrystal: Amount of mana each magic crystal is worth (default: 100) - grandCrystalMana: Amount of mana a grand magic crystal is worth (default: 400) - nonElementalUpgradeBonus: Bonus wand upgrades for non-elemental wands (default: 3) - siphonManaPerLevel: Mana gained per siphon upgrade level (default: 5) - condenserTickInterval: Ticks between condenser mana increases (default: 50) Tweaks Category: - storageIncreasePerLevel: Charge increase per storage upgrade level (default: 0.15)
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@@ -266,6 +266,24 @@ public final class Settings {
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/** <b>[Server-only]</b> List of registry names of biomes in which wizardry's hostile mobs cannot spawn. */
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public ResourceLocation[] mobSpawnBiomeBlacklist = toResourceLocations("mushroom_island", "mushroom_island_shore");
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// Mana and upgrade constants
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/** <b>[Server-only]</b> The amount of mana a crystal shard is worth */
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public int manaPerShard = 10;
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/** <b>[Server-only]</b> The amount of mana each magic crystal is worth */
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public int manaPerCrystal = 100;
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/** <b>[Server-only]</b> The amount of mana a grand magic crystal is worth */
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public int grandCrystalMana = 400;
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/** <b>[Server-only]</b> The maximum number of one type of wand upgrade which can be applied to a wand. */
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public int upgradeStackLimit = 3;
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/** <b>[Server-only]</b> The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
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public int nonElementalUpgradeBonus = 3;
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/** <b>[Server-only]</b> The fraction by which maximum charge is increased for each level of storage upgrade. */
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public float storageIncreasePerLevel = 0.15f;
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/** <b>[Server-only]</b> The amount of mana given for a kill for each level of siphon upgrade. */
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public int siphonManaPerLevel = 5;
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/** <b>[Server-only]</b> The number of ticks between each mana increase for wands with the condenser upgrade. */
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public int condenserTickInterval = 50;
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// Commands (these don't need synchronising since typing a command always queries the server).
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/**
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* <b>[Server-only]</b> The maximum allowed multiplier for the /cast command. This limit is here to stop people from
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@@ -533,9 +551,30 @@ public final class Settings {
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setupArtefactsConfig();
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setupResistancesConfig();
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// Update the constants with new values
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updateConstantsFromSettings();
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config.save();
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}
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/** Updates the Constants class with the current settings values */
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public void updateConstantsFromSettings(){
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electroblob.wizardry.constants.Constants.MANA_PER_SHARD = this.manaPerShard;
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electroblob.wizardry.constants.Constants.MANA_PER_CRYSTAL = this.manaPerCrystal;
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electroblob.wizardry.constants.Constants.GRAND_CRYSTAL_MANA = this.grandCrystalMana;
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electroblob.wizardry.constants.Constants.UPGRADE_STACK_LIMIT = this.upgradeStackLimit;
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electroblob.wizardry.constants.Constants.NON_ELEMENTAL_UPGRADE_BONUS = this.nonElementalUpgradeBonus;
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electroblob.wizardry.constants.Constants.COOLDOWN_REDUCTION_PER_LEVEL = (float) this.cooldownReductionPerLevel;
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electroblob.wizardry.constants.Constants.STORAGE_INCREASE_PER_LEVEL = this.storageIncreasePerLevel;
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electroblob.wizardry.constants.Constants.POTENCY_INCREASE_PER_TIER = (float) this.potencyIncreasePerTier;
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electroblob.wizardry.constants.Constants.DURATION_INCREASE_PER_LEVEL = (float) this.durationIncreasePerLevel;
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electroblob.wizardry.constants.Constants.RANGE_INCREASE_PER_LEVEL = (float) this.rangeIncreasePerLevel;
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electroblob.wizardry.constants.Constants.BLAST_RADIUS_INCREASE_PER_LEVEL = (float) this.blastIncreasePerLevel;
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electroblob.wizardry.constants.Constants.FROST_SLOWNESS_PER_LEVEL = (float) this.frostSlownessIncreasePerLevel;
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electroblob.wizardry.constants.Constants.SIPHON_MANA_PER_LEVEL = this.siphonManaPerLevel;
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electroblob.wizardry.constants.Constants.CONDENSER_TICK_INTERVAL = this.condenserTickInterval;
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}
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void checkForRedundantOptions(String categoryName, Collection<String> validKeys){
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ConfigCategory category = config.getCategory(categoryName);
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@@ -665,6 +704,55 @@ public final class Settings {
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preventBindingSameSpellTwiceToWands = property.getBoolean();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "manaPerShard", 10,
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"The amount of mana a crystal shard is worth.", 1, 1000);
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property.setLanguageKey("config." + Wizardry.MODID + ".mana_per_shard");
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Wizardry.proxy.setToNumberSliderEntry(property);
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manaPerShard = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "manaPerCrystal", 100,
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"The amount of mana each magic crystal is worth.", 1, 10000);
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property.setLanguageKey("config." + Wizardry.MODID + ".mana_per_crystal");
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Wizardry.proxy.setToNumberSliderEntry(property);
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manaPerCrystal = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "grandCrystalMana", 400,
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"The amount of mana a grand magic crystal is worth.", 1, 10000);
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property.setLanguageKey("config." + Wizardry.MODID + ".grand_crystal_mana");
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Wizardry.proxy.setToNumberSliderEntry(property);
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grandCrystalMana = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "upgradeStackLimit", 3,
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"The maximum number of one type of wand upgrade which can be applied to a wand.", 1, 10);
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property.setLanguageKey("config." + Wizardry.MODID + ".upgrade_stack_limit");
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Wizardry.proxy.setToNumberSliderEntry(property);
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upgradeStackLimit = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "nonElementalUpgradeBonus", 3,
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"The bonus amount of wand upgrades that can be applied to a non-elemental wand.", 0, 10);
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property.setLanguageKey("config." + Wizardry.MODID + ".non_elemental_upgrade_bonus");
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Wizardry.proxy.setToNumberSliderEntry(property);
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nonElementalUpgradeBonus = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "siphonManaPerLevel", 5,
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"The amount of mana given for a kill for each level of siphon upgrade.", 0, 100);
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property.setLanguageKey("config." + Wizardry.MODID + ".siphon_mana_per_level");
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Wizardry.proxy.setToNumberSliderEntry(property);
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siphonManaPerLevel = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "condenserTickInterval", 50,
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"The number of ticks between each mana increase for wands with the condenser upgrade.", 1, 1000);
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property.setLanguageKey("config." + Wizardry.MODID + ".condenser_tick_interval");
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Wizardry.proxy.setToNumberSliderEntry(property);
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condenserTickInterval = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
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"Whether to allow players to move other players around using magic.");
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property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
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@@ -992,10 +1080,17 @@ public final class Settings {
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property = config.get(TWEAKS_CATEGORY, "cooldown_reduction_per_level", 0.15,
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"The fraction by which cooldowns are reduced for each level of cooldown upgrade.",
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0.05, Integer.MAX_VALUE); // Sure, I mean you COULD set it to 2^31-1... what could possibly go wrong?
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property.setLanguageKey("config." + Wizardry.MODID + ".cast_command_multiplier_limit");
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property.setLanguageKey("config." + Wizardry.MODID + ".cooldown_reduction_per_level");
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cooldownReductionPerLevel = property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "storage_increase_per_level", 0.15,
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"The fraction by which maximum charge is increased for each level of storage upgrade.",
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0.05, Integer.MAX_VALUE);
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property.setLanguageKey("config." + Wizardry.MODID + ".storage_increase_per_level");
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storageIncreasePerLevel = (float) property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "potency_increase_per_tier", 0.15,
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"The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!",
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0.05, Integer.MAX_VALUE);
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@@ -164,6 +164,9 @@ public class Wizardry {
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settings.initConfigExtras();
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// Update constants with configured values
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settings.updateConstantsFromSettings();
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// World generators
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// Weight is a misnomer, it's actually the priority (where lower numbers get generated first)
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// Literally nothing on typical 'weight' values here, there isn't even an upper limit
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@@ -8,40 +8,40 @@ public final class Constants {
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/** The amount of mana a crystal shard is worth */
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// 100 doesn't divide nicely by 9 so we're calling this 10. I guess you lose a little bit by smashing a crystal.
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public static final int MANA_PER_SHARD = 10;
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public static int MANA_PER_SHARD;
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/** The amount of mana each magic crystal is worth */
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public static final int MANA_PER_CRYSTAL = 100;
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public static int MANA_PER_CRYSTAL;
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/** The amount of mana a grand magic crystal is worth */
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public static final int GRAND_CRYSTAL_MANA = 400;
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public static int GRAND_CRYSTAL_MANA;
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/** The maximum number of one type of wand upgrade which can be applied to a wand. */
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public static final int UPGRADE_STACK_LIMIT = 3;
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public static int UPGRADE_STACK_LIMIT;
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/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
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public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
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public static int NON_ELEMENTAL_UPGRADE_BONUS;
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/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
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public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
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public static float COOLDOWN_REDUCTION_PER_LEVEL;
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/** The fraction by which maximum charge is increased for each level of storage upgrade. */
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public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
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public static float STORAGE_INCREASE_PER_LEVEL;
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/** The fraction by which potency is increased for each tier of matching wand. */
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public static float POTENCY_INCREASE_PER_TIER = 0.15f;
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public static float POTENCY_INCREASE_PER_TIER;
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/** The fraction by which spell duration is increased for each level of duration upgrade. */
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public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
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public static float DURATION_INCREASE_PER_LEVEL;
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/** The fraction by which spell range is increased for each level of range upgrade. */
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public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
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public static float RANGE_INCREASE_PER_LEVEL;
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/** The fraction by which spell blast radius is increased for each level of range upgrade. */
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public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
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public static float BLAST_RADIUS_INCREASE_PER_LEVEL;
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/** The fraction by which movement speed is reduced per level of frost effect. */
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public static double FROST_SLOWNESS_PER_LEVEL = 0.5;
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public static double FROST_SLOWNESS_PER_LEVEL;
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/** The fraction by which movement speed is reduced per level of decay effect. */
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public static final double DECAY_SLOWNESS_PER_LEVEL = 0.2;
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/** The fraction by which dig speed is reduced per level of frostbite effect. */
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public static final float FROST_FATIGUE_PER_LEVEL = 0.45f;
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/** The number of ticks between each mana increase for wands with the condenser upgrade. */
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public static final int CONDENSER_TICK_INTERVAL = 50;
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public static int CONDENSER_TICK_INTERVAL;
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/**
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* The amount of mana given for a kill for each level of siphon upgrade. A random amount from 0 to this number - 1
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* is also added. See {@link WizardryEventHandler#onLivingDeathEvent} for more details.
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*/
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public static final int SIPHON_MANA_PER_LEVEL = 5;
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public static int SIPHON_MANA_PER_LEVEL;
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/**
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* The number of ticks between the spawning of patches of decay when an entity has the decay effect. Note that decay
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* won't spawn again if something is already standing in it.
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@@ -51,11 +51,19 @@ public final class Constants {
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// making this as an update to the existing values to not break addons directly relying on the fields
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static {
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POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
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MANA_PER_SHARD = Wizardry.settings.manaPerShard;
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MANA_PER_CRYSTAL = Wizardry.settings.manaPerCrystal;
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GRAND_CRYSTAL_MANA = Wizardry.settings.grandCrystalMana;
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UPGRADE_STACK_LIMIT = Wizardry.settings.upgradeStackLimit;
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NON_ELEMENTAL_UPGRADE_BONUS = Wizardry.settings.nonElementalUpgradeBonus;
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COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
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STORAGE_INCREASE_PER_LEVEL = Wizardry.settings.storageIncreasePerLevel;
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POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
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DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
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RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
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BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
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FROST_SLOWNESS_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
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SIPHON_MANA_PER_LEVEL = Wizardry.settings.siphonManaPerLevel;
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CONDENSER_TICK_INTERVAL = Wizardry.settings.condenserTickInterval;
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}
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}
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