feat: Added new config options:
Gameplay Category: - manaPerShard: Amount of mana a crystal shard is worth (default: 10) - manaPerCrystal: Amount of mana each magic crystal is worth (default: 100) - grandCrystalMana: Amount of mana a grand magic crystal is worth (default: 400) - nonElementalUpgradeBonus: Bonus wand upgrades for non-elemental wands (default: 3) - siphonManaPerLevel: Mana gained per siphon upgrade level (default: 5) - condenserTickInterval: Ticks between condenser mana increases (default: 50) Tweaks Category: - storageIncreasePerLevel: Charge increase per storage upgrade level (default: 0.15)
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@@ -8,40 +8,40 @@ public final class Constants {
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/** The amount of mana a crystal shard is worth */
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// 100 doesn't divide nicely by 9 so we're calling this 10. I guess you lose a little bit by smashing a crystal.
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public static final int MANA_PER_SHARD = 10;
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public static int MANA_PER_SHARD;
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/** The amount of mana each magic crystal is worth */
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public static final int MANA_PER_CRYSTAL = 100;
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public static int MANA_PER_CRYSTAL;
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/** The amount of mana a grand magic crystal is worth */
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public static final int GRAND_CRYSTAL_MANA = 400;
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public static int GRAND_CRYSTAL_MANA;
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/** The maximum number of one type of wand upgrade which can be applied to a wand. */
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public static final int UPGRADE_STACK_LIMIT = 3;
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public static int UPGRADE_STACK_LIMIT;
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/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
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public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
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public static int NON_ELEMENTAL_UPGRADE_BONUS;
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/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
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public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
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public static float COOLDOWN_REDUCTION_PER_LEVEL;
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/** The fraction by which maximum charge is increased for each level of storage upgrade. */
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public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
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public static float STORAGE_INCREASE_PER_LEVEL;
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/** The fraction by which potency is increased for each tier of matching wand. */
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public static float POTENCY_INCREASE_PER_TIER = 0.15f;
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public static float POTENCY_INCREASE_PER_TIER;
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/** The fraction by which spell duration is increased for each level of duration upgrade. */
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public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
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public static float DURATION_INCREASE_PER_LEVEL;
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/** The fraction by which spell range is increased for each level of range upgrade. */
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public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
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public static float RANGE_INCREASE_PER_LEVEL;
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/** The fraction by which spell blast radius is increased for each level of range upgrade. */
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public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
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public static float BLAST_RADIUS_INCREASE_PER_LEVEL;
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/** The fraction by which movement speed is reduced per level of frost effect. */
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public static double FROST_SLOWNESS_PER_LEVEL = 0.5;
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public static double FROST_SLOWNESS_PER_LEVEL;
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/** The fraction by which movement speed is reduced per level of decay effect. */
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public static final double DECAY_SLOWNESS_PER_LEVEL = 0.2;
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/** The fraction by which dig speed is reduced per level of frostbite effect. */
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public static final float FROST_FATIGUE_PER_LEVEL = 0.45f;
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/** The number of ticks between each mana increase for wands with the condenser upgrade. */
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public static final int CONDENSER_TICK_INTERVAL = 50;
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public static int CONDENSER_TICK_INTERVAL;
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/**
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* The amount of mana given for a kill for each level of siphon upgrade. A random amount from 0 to this number - 1
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* is also added. See {@link WizardryEventHandler#onLivingDeathEvent} for more details.
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*/
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public static final int SIPHON_MANA_PER_LEVEL = 5;
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public static int SIPHON_MANA_PER_LEVEL;
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/**
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* The number of ticks between the spawning of patches of decay when an entity has the decay effect. Note that decay
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* won't spawn again if something is already standing in it.
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@@ -51,11 +51,19 @@ public final class Constants {
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// making this as an update to the existing values to not break addons directly relying on the fields
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static {
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POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
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MANA_PER_SHARD = Wizardry.settings.manaPerShard;
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MANA_PER_CRYSTAL = Wizardry.settings.manaPerCrystal;
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GRAND_CRYSTAL_MANA = Wizardry.settings.grandCrystalMana;
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UPGRADE_STACK_LIMIT = Wizardry.settings.upgradeStackLimit;
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NON_ELEMENTAL_UPGRADE_BONUS = Wizardry.settings.nonElementalUpgradeBonus;
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COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
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STORAGE_INCREASE_PER_LEVEL = Wizardry.settings.storageIncreasePerLevel;
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POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
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DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
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RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
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BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
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FROST_SLOWNESS_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
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SIPHON_MANA_PER_LEVEL = Wizardry.settings.siphonManaPerLevel;
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CONDENSER_TICK_INTERVAL = Wizardry.settings.condenserTickInterval;
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}
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}
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