Remove incorrect !world.isRemote check and redundant constructor, fixes #446
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@@ -31,14 +31,9 @@ public class Snare extends SpellRay {
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(side == EnumFacing.UP && world.isSideSolid(pos, EnumFacing.UP)
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&& WizardryUtilities.canBlockBeReplaced(world, pos.up())){
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if(!world.isRemote){
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world.setBlockState(pos.up(), WizardryBlocks.snare.getDefaultState());
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((TileEntityPlayerSave)world.getTileEntity(pos.up())).setCaster(caster);
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}
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if(side == EnumFacing.UP && world.isSideSolid(pos, EnumFacing.UP) && WizardryUtilities.canBlockBeReplaced(world, pos.up())){
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world.setBlockState(pos.up(), WizardryBlocks.snare.getDefaultState());
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((TileEntityPlayerSave)world.getTileEntity(pos.up())).setCaster(caster);
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return true;
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}
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