Change remnant spawn egg colours
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@@ -103,7 +103,7 @@ public class WizardryEntities {
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.spawn(EnumCreatureType.MONSTER, Wizardry.settings.evilWizardSpawnRate, 1, 1, ForgeRegistries.BIOMES.getValuesCollection().stream()
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.spawn(EnumCreatureType.MONSTER, Wizardry.settings.evilWizardSpawnRate, 1, 1, ForgeRegistries.BIOMES.getValuesCollection().stream()
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.filter(b -> !Arrays.asList(Wizardry.settings.mobSpawnBiomeBlacklist).contains(b.getRegistryName()))
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.filter(b -> !Arrays.asList(Wizardry.settings.mobSpawnBiomeBlacklist).contains(b.getRegistryName()))
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.collect(Collectors.toSet())).build());
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.collect(Collectors.toSet())).build());
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registry.register(createEntry(EntityRemnant.class, "remnant", TrackingType.LIVING).egg(0xe4c7cd, 0x9d2cf3).build());
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registry.register(createEntry(EntityRemnant.class, "remnant", TrackingType.LIVING).egg(0x414141, 0xe5daae).build());
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// Directed projectiles
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// Directed projectiles
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registry.register(createEntry(EntityMagicMissile.class, "magic_missile", TrackingType.PROJECTILE).build());
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registry.register(createEntry(EntityMagicMissile.class, "magic_missile", TrackingType.PROJECTILE).build());
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