feat: Added BASE_SPELL_SLOTS config option
Gameplay Category: - baseSpellSlots: Number of spell slots a wand has with no attunement upgrades applied (default: 5, range: 1-5)
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@@ -283,6 +283,8 @@ public final class Settings {
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public int siphonManaPerLevel = 5;
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/** <b>[Server-only]</b> The number of ticks between each mana increase for wands with the condenser upgrade. */
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public int condenserTickInterval = 50;
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/** <b>[Server-only]</b> The number of spell slots a wand has with no attunement upgrades applied. */
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public int baseSpellSlots = 5;
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// Commands (these don't need synchronising since typing a command always queries the server).
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/**
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@@ -573,6 +575,8 @@ public final class Settings {
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electroblob.wizardry.constants.Constants.FROST_SLOWNESS_PER_LEVEL = (float) this.frostSlownessIncreasePerLevel;
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electroblob.wizardry.constants.Constants.SIPHON_MANA_PER_LEVEL = this.siphonManaPerLevel;
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electroblob.wizardry.constants.Constants.CONDENSER_TICK_INTERVAL = this.condenserTickInterval;
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electroblob.wizardry.item.ItemWand.BASE_SPELL_SLOTS = this.baseSpellSlots;
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electroblob.wizardry.data.WizardData.MAX_RECENT_SPELLS = this.baseSpellSlots;
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}
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void checkForRedundantOptions(String categoryName, Collection<String> validKeys){
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@@ -753,6 +757,13 @@ public final class Settings {
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condenserTickInterval = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "baseSpellSlots", 5,
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"The number of spell slots a wand has with no attunement upgrades applied.", 1, 5);
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property.setLanguageKey("config." + Wizardry.MODID + ".base_spell_slots");
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Wizardry.proxy.setToNumberSliderEntry(property);
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baseSpellSlots = property.getInt();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
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"Whether to allow players to move other players around using magic.");
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property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
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@@ -74,7 +74,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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private static final Set<IStoredVariable> storedVariables = new HashSet<>();
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/** The maximum number of recent spells to track. */
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public static final int MAX_RECENT_SPELLS = ItemWand.BASE_SPELL_SLOTS;
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public static int MAX_RECENT_SPELLS;
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private static final int IMBUEMENT_UPDATE_INTERVAL = 20;
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@@ -70,7 +70,7 @@ import java.util.Random;
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public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem, IManaStoringItem {
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/** The number of spell slots a wand has with no attunement upgrades applied. */
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public static final int BASE_SPELL_SLOTS = 5;
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public static int BASE_SPELL_SLOTS;
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/** The number of ticks between each time a continuous spell is added to the player's recently-cast spells. */
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private static final int CONTINUOUS_TRACKING_INTERVAL = 20;
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