Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
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@@ -140,8 +140,6 @@ public class CommonProxy {
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public void handleAdvancementSyncPacket(PacketSyncAdvancements.Message message){}
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public void handleEndSlowTimePacket(PacketEndSlowTime.Message message){}
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public void handleResurrectionPacket(PacketResurrection.Message message){}
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public void handlePossessionPacket(PacketPossession.Message message){}
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