Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
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@@ -9,6 +9,7 @@ import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.item.ItemSpectralBow;
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import electroblob.wizardry.potion.PotionSlowTime;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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@@ -153,6 +154,7 @@ public final class WizardryClientEventHandler {
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}
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SpellEmitterData.update(world);
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PotionSlowTime.cleanUpEntities(world);
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}
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}
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