Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)

It also simplifies the code and removes the end slow time packet entirely
This commit is contained in:
Electroblob77
2020-01-28 13:20:32 +00:00
parent e4bf09f15a
commit e54aee332d
6 changed files with 40 additions and 73 deletions
@@ -1,47 +0,0 @@
package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/** <b>[Server -> Client]</b> This packet is sent when the slow time potion effect expires or is removed from an
* entity to unblock all nearby entities' updates. */
public class PacketEndSlowTime implements IMessageHandler<PacketEndSlowTime.Message, IMessage> {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleEndSlowTimePacket(message));
}
return null;
}
public static class Message implements IMessage {
public int hostID;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(Entity host){
this.hostID = host.getEntityId();
}
@Override
public void fromBytes(ByteBuf buf){
this.hostID = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(hostID);
}
}
}
@@ -26,7 +26,6 @@ public class WizardryPacketHandler {
registerMessage(PacketSpellProperties.class, PacketSpellProperties.Message.class);
registerMessage(PacketSyncAdvancements.class, PacketSyncAdvancements.Message.class);
registerMessage(PacketRequestAdvancementSync.class, PacketRequestAdvancementSync.Message.class);
registerMessage(PacketEndSlowTime.class, PacketEndSlowTime.Message.class);
registerMessage(PacketResurrection.class, PacketResurrection.Message.class);
registerMessage(PacketCastSpellAtPos.class, PacketCastSpellAtPos.Message.class);
registerMessage(PacketEmitterData.class, PacketEmitterData.Message.class);