Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
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@@ -26,7 +26,6 @@ public class WizardryPacketHandler {
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registerMessage(PacketSpellProperties.class, PacketSpellProperties.Message.class);
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registerMessage(PacketSyncAdvancements.class, PacketSyncAdvancements.Message.class);
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registerMessage(PacketRequestAdvancementSync.class, PacketRequestAdvancementSync.Message.class);
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registerMessage(PacketEndSlowTime.class, PacketEndSlowTime.Message.class);
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registerMessage(PacketResurrection.class, PacketResurrection.Message.class);
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registerMessage(PacketCastSpellAtPos.class, PacketCastSpellAtPos.Message.class);
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registerMessage(PacketEmitterData.class, PacketEmitterData.Message.class);
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