Post-merge fixups
In particular, act as if a spellbook has been discovered during tooltip generation if player is null. This allows JEI to index all the spell names.
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@@ -13,6 +13,8 @@ import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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public class ItemArmourUpgrade extends Item {
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public ItemArmourUpgrade(){
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@@ -82,9 +82,9 @@ public class ItemSpectralArmour extends ItemArmor implements IConjuredItem {
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type){
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if(slot == EntityEquipmentSlot.LEGS) return "wizardry:textures/armour/spectral_armour_legs.png";
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if(slot == EntityEquipmentSlot.LEGS) return "ebwizardry:textures/armour/spectral_armour_legs.png";
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return "wizardry:textures/armour/spectral_armour.png";
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return "ebwizardry:textures/armour/spectral_armour.png";
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}
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@Override
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@@ -62,12 +62,11 @@ public class ItemSpellBook extends Item {
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// Tooltip is left blank for wizards buying generic spell books.
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if(itemstack.getItemDamage() != OreDictionary.WILDCARD_VALUE){
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EntityPlayerSP player = Minecraft.getMinecraft().player;
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if (player == null) { return; }
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Spell spell = Spell.get(itemstack.getItemDamage());
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boolean discovered = true;
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if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
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if(player != null && Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
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&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
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discovered = false;
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}
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@@ -139,14 +139,14 @@ public class ItemWizardArmour extends ItemArmor implements ISpecialArmor {
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// Do note however that a texture pack could override this.
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if(entity instanceof EntityLivingBase && ((EntityLivingBase)entity).isInvisible()
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&& !entity.getEntityData().getBoolean(Petrify.NBT_KEY))
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return "wizardry:textures/armour/invisible_armour.png";
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return "ebwizardry:textures/armour/invisible_armour.png";
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if(slot == EntityEquipmentSlot.LEGS)
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return this.element == null ? "wizardry:textures/armour/wizard_armour_legs.png"
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: "wizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + "_legs.png";
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return this.element == null ? "ebwizardry:textures/armour/wizard_armour_legs.png"
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: "ebwizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + "_legs.png";
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return this.element == null ? "wizardry:textures/armour/wizard_armour.png"
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: "wizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + ".png";
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return this.element == null ? "ebwizardry:textures/armour/wizard_armour.png"
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: "ebwizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + ".png";
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}
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@Override
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@@ -15,6 +15,8 @@ import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class ItemWizardHandbook extends Item {
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// Yep, I hardcoded my own name into the mod. Don't want people changing it now, do I?
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