feat: The Arrow Rain spell summons conjured arrows
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@@ -1,10 +1,8 @@
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package electroblob.wizardry.entity.construct;
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import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.spell.Spell;
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import net.minecraft.entity.projectile.EntityTippedArrow;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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@@ -30,7 +28,7 @@ public class EntityArrowRain extends EntityScaledConstruct {
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double y = posY + world.rand.nextDouble() * (double)height;
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double z = posZ + (world.rand.nextDouble() - 0.5D) * (double)width;
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EntityTippedArrow arrow = new EntityTippedArrow(world, x, y, z);
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EntityConjuredArrow arrow = new EntityConjuredArrow(world, x, y, z);
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arrow.motionX = MathHelper.cos((float)Math.toRadians(this.rotationYaw + 90));
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arrow.motionY = -0.6;
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@@ -38,7 +36,6 @@ public class EntityArrowRain extends EntityScaledConstruct {
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arrow.shootingEntity = this.getCaster();
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arrow.setDamage(7.0d * damageMultiplier);
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arrow.setPotionEffect(new ItemStack(Items.ARROW));
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this.world.spawnEntity(arrow);
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}
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@@ -0,0 +1,34 @@
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package electroblob.wizardry.entity.projectile;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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public class EntityConjuredArrow extends EntityArrow {
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public EntityConjuredArrow(World worldIn) {
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super(worldIn);
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}
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public EntityConjuredArrow(World worldIn, double x, double y, double z) {
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super(worldIn, x, y, z);
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}
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public EntityConjuredArrow(World worldIn, EntityLivingBase shooter) {
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super(worldIn, shooter);
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}
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@Override
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public void onUpdate() {
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super.onUpdate();
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if (this.timeInGround > 400) {
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this.setDead();
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}
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}
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@Override
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protected ItemStack getArrowStack() {
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return ItemStack.EMPTY;
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}
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}
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