feat: The Arrow Rain spell summons conjured arrows

This commit is contained in:
WinDanesz
2022-07-08 20:32:22 +02:00
parent eb5becbbd4
commit ed6e3df66e
8 changed files with 64 additions and 5 deletions
@@ -1,10 +1,8 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
@@ -30,7 +28,7 @@ public class EntityArrowRain extends EntityScaledConstruct {
double y = posY + world.rand.nextDouble() * (double)height;
double z = posZ + (world.rand.nextDouble() - 0.5D) * (double)width;
EntityTippedArrow arrow = new EntityTippedArrow(world, x, y, z);
EntityConjuredArrow arrow = new EntityConjuredArrow(world, x, y, z);
arrow.motionX = MathHelper.cos((float)Math.toRadians(this.rotationYaw + 90));
arrow.motionY = -0.6;
@@ -38,7 +36,6 @@ public class EntityArrowRain extends EntityScaledConstruct {
arrow.shootingEntity = this.getCaster();
arrow.setDamage(7.0d * damageMultiplier);
arrow.setPotionEffect(new ItemStack(Items.ARROW));
this.world.spawnEntity(arrow);
}