Remove all references to WandHelper from GuiSpellDisplay and abstract them behind ISpellCastingItem

This commit is contained in:
Electroblob77
2020-09-23 23:22:11 +01:00
parent c4194e2b76
commit ed9e9110e5
3 changed files with 71 additions and 9 deletions
@@ -15,7 +15,6 @@ import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WandHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GlStateManager;
@@ -156,7 +155,9 @@ public class GuiSpellDisplay {
if(Minecraft.getMinecraft().gameSettings.showDebugInfo) return; // Don't show charge meter in the debug screen
if(Minecraft.getMinecraft().gameSettings.thirdPersonView != 0) return; // Don't show in third person
Spell spell = WandHelper.getCurrentSpell(wand);
if(!(wand.getItem() instanceof ISpellCastingItem)) throw new IllegalArgumentException("The given stack must contain an ISpellCastingItem!");
Spell spell = ((ISpellCastingItem)wand.getItem()).getCurrentSpell(wand);
int chargeup = spell.getChargeup();
@@ -199,6 +200,8 @@ public class GuiSpellDisplay {
if(!Wizardry.settings.showSpellHUD) return;
if(!(wand.getItem() instanceof ISpellCastingItem)) throw new IllegalArgumentException("The given stack must contain an ISpellCastingItem!");
boolean flipX = Wizardry.settings.spellHUDPosition.flipX;
boolean flipY = Wizardry.settings.spellHUDPosition.flipY;
@@ -245,19 +248,18 @@ public class GuiSpellDisplay {
y = MathHelper.ceil(y/scale);
}
// TODO: Maybe convert this to use ISpellCastingItem
Spell spell = WandHelper.getCurrentSpell(wand);
int cooldown = WandHelper.getCurrentCooldown(wand);
int maxCooldown = WandHelper.getCurrentMaxCooldown(wand);
Spell spell = ((ISpellCastingItem)wand.getItem()).getCurrentSpell(wand);
int cooldown = ((ISpellCastingItem)wand.getItem()).getCurrentCooldown(wand);
int maxCooldown = ((ISpellCastingItem)wand.getItem()).getCurrentMaxCooldown(wand);
if(textLayer){
float animationProgress = Math.signum(switchTimer) * ((SPELL_SWITCH_TIME - Math.abs(switchTimer) +
partialTicks) / SPELL_SWITCH_TIME);
String prevSpellName = getFormattedSpellName(WandHelper.getPreviousSpell(wand), player, WandHelper.getPreviousCooldown(wand));
String prevSpellName = getFormattedSpellName(((ISpellCastingItem)wand.getItem()).getPreviousSpell(wand), player, 0);
String spellName = getFormattedSpellName(spell, player, cooldown);
String nextSpellName = getFormattedSpellName(WandHelper.getNextSpell(wand), player, WandHelper.getNextCooldown(wand));
String nextSpellName = getFormattedSpellName(((ISpellCastingItem)wand.getItem()).getNextSpell(wand), player, 0);
skin.drawText(x, y, flipX, flipY, prevSpellName, spellName, nextSpellName, animationProgress);
@@ -21,7 +21,7 @@ import javax.annotation.Nonnull;
* This interface is used for the following:<br>
* - General-purpose detection of continuous spell casting (see {@link EntityUtils#isCasting(EntityLivingBase, Spell)})<br>
* - Display of the arcane workbench tooltip (in conjunction with {@link IManaStoringItem})<br>
* - Spell HUD visibility<br>
* - Supplying information to the spell HUD<br>
* - Spell switching controls (they won't do anything unless the player is holding an {@code ISpellCastingItem})<br>
* - Artefacts that trigger a player's wands/scrolls to cast spells
* @author Electroblob
@@ -40,6 +40,28 @@ public interface ISpellCastingItem {
@Nonnull
Spell getCurrentSpell(ItemStack stack);
/**
* Returns the spell equipped in the next slot on the given itemstack. The given itemstack will be of this item.
* @param stack The itemstack to query.
* @return The next spell, or {@link electroblob.wizardry.registry.Spells#none Spells.none} if no spell is equipped
* in the next slot. Returns the current spell by default (useful for items with only one spell).
*/
@Nonnull
default Spell getNextSpell(ItemStack stack){
return getCurrentSpell(stack);
}
/**
* Returns the spell equipped in the previous slot on the given itemstack. The given itemstack will be of this item.
* @param stack The itemstack to query.
* @return The previous spell, or {@link electroblob.wizardry.registry.Spells#none Spells.none} if no spell is
* equipped in the previous slot. Returns the current spell by default (useful for items with only one spell).
*/
@Nonnull
default Spell getPreviousSpell(ItemStack stack){
return getCurrentSpell(stack);
}
/**
* Returns all the spells currently bound to the given itemstack. The given itemstack will be of this item.
* @param stack The itemstack to query.
@@ -84,6 +106,24 @@ public interface ISpellCastingItem {
*/
boolean showSpellHUD(EntityPlayer player, ItemStack stack);
/**
* Returns the current cooldown to display on the spell HUD for the given itemstack.
* @param stack The itemstack to query.
* @return The current cooldown for the equipped spell.
*/
default int getCurrentCooldown(ItemStack stack){
return 0;
}
/**
* Returns the max cooldown of the current spell to display on the spell HUD for the given itemstack.
* @param stack The itemstack to query.
* @return The max cooldown for the equipped spell.
*/
default int getCurrentMaxCooldown(ItemStack stack){
return 0;
}
/**
* Returns whether this item's spells should be displayed in the arcane workbench tooltip. Only called client-side.
* Ignore this method if this item is not an {@link IWorkbenchItem}.
@@ -107,6 +107,16 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
return WandHelper.getCurrentSpell(stack);
}
@Override
public Spell getNextSpell(ItemStack stack){
return WandHelper.getNextSpell(stack);
}
@Override
public Spell getPreviousSpell(ItemStack stack){
return WandHelper.getPreviousSpell(stack);
}
@Override
public Spell[] getSpells(ItemStack stack){
return WandHelper.getSpells(stack);
@@ -127,6 +137,16 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
return WandHelper.selectSpell(stack, index);
}
@Override
public int getCurrentCooldown(ItemStack stack){
return WandHelper.getCurrentCooldown(stack);
}
@Override
public int getCurrentMaxCooldown(ItemStack stack){
return WandHelper.getCurrentMaxCooldown(stack);
}
@Override
public boolean showSpellHUD(EntityPlayer player, ItemStack stack){
return true;