Particle tweaks and fixes
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@@ -67,7 +67,7 @@ public class EntityForcefield extends EntityMagicConstruct {
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.pos(this.posX + radius * Math.cos(yaw) * Math.cos(pitch), this.posY + 3 + radius * Math.sin(pitch),
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this.posZ + radius * Math.sin(yaw) * Math.cos(pitch))
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.lifetime(48 + this.rand.nextInt(12))
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.colour(brightness, brightness, 1.0f);
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.colour(brightness, brightness, 1.0f).spawn(world);
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}
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}
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}
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