Particle tweaks and fixes
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@@ -85,7 +85,7 @@ public class LightningRay extends SpellRay {
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}else{
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// Particle effect
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for(int i=0; i<5; i++){
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ParticleBuilder.create(Type.SPARK, target);
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ParticleBuilder.create(Type.SPARK, target).spawn(world);
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}
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}
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}
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