Commented code is dead code!
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@@ -67,59 +67,4 @@ public final class WizardryRecipes {
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}
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}
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// @SubscribeEvent
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// public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
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//
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// if(event.phase == TickEvent.Phase.START){
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//
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// if(event.player.openContainer instanceof ContainerWorkbench){
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//
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// IInventory craftMatrix = ((ContainerWorkbench)event.player.openContainer).craftMatrix;
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// ItemStack output = ((ContainerWorkbench)event.player.openContainer).craftResult.getStackInSlot(0);
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// processManaFlaskCrafting(craftMatrix, output);
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//
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// }else if(event.player.openContainer instanceof ContainerPlayer){
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//
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// IInventory craftMatrix = ((ContainerPlayer)event.player.openContainer).craftMatrix;
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// ItemStack output = ((ContainerPlayer)event.player.openContainer).craftResult.getStackInSlot(0);
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// // Unfortunately I have no choice but to call this method every tick when the player isn't using another
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// // inventory, since the only thing tracking whether the player is looking at their inventory is the GUI
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// // itself, which is client-side only.
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// processManaFlaskCrafting(craftMatrix, output);
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// }
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// }
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// }
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//
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// private static void processManaFlaskCrafting(IInventory craftMatrix, ItemStack output){
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//
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// // Charges wand using mana flask
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//
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// ItemManaFlask flask = null;
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// ItemStack input = ItemStack.EMPTY;
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//
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// for(int i = 0; i < craftMatrix.getSizeInventory(); i++){
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//
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// ItemStack stack = craftMatrix.getStackInSlot(i);
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//
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// if(stack.getItem() instanceof ItemManaFlask){
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// flask = (ItemManaFlask)stack.getItem();
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// }
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//
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// if(stack.getItem() instanceof IManaStoringItem){
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// input = stack;
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// }
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// }
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//
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// if(flask == null) return;
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//
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// if(output.getItem() instanceof IManaStoringItem && !input.isEmpty()){
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//
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// output.setTagCompound((input.getTagCompound()));
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//
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// int currentMana = ((IManaStoringItem)input.getItem()).getMana(input);
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//
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// ((IManaStoringItem)output.getItem()).setMana(output, Math.min(currentMana + flask.size.capacity,
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// ((IManaStoringItem)input.getItem()).getManaCapacity(input)));
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// }
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// }
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}
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