Add spell quick access keys
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@@ -16,6 +16,7 @@ import electroblob.wizardry.client.particle.*;
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import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
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import electroblob.wizardry.client.renderer.*;
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import electroblob.wizardry.command.SpellEmitter;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.data.DispenserCastingData;
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import electroblob.wizardry.data.SpellEmitterData;
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import electroblob.wizardry.data.SpellGlyphData;
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@@ -72,6 +73,7 @@ import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.village.MerchantRecipeList;
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import net.minecraft.world.World;
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import net.minecraftforge.client.settings.KeyConflictContext;
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import net.minecraftforge.client.settings.KeyModifier;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.config.Property;
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import net.minecraftforge.fml.client.config.GuiConfigEntries.NumberSliderEntry;
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@@ -103,6 +105,14 @@ public class ClientProxy extends CommonProxy {
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// Key Bindings
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public static final KeyBinding NEXT_SPELL = new KeyBinding("key." + Wizardry.MODID + ".next_spell", KeyConflictContext.IN_GAME, Keyboard.KEY_N, "key.categories." + Wizardry.MODID);
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public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key." + Wizardry.MODID + ".previous_spell", KeyConflictContext.IN_GAME, Keyboard.KEY_B, "key.categories." + Wizardry.MODID);
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public static final KeyBinding[] SPELL_QUICK_ACCESS = new KeyBinding[ItemWand.BASE_SPELL_SLOTS + Constants.UPGRADE_STACK_LIMIT];
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static {
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for(int i = 0; i < SPELL_QUICK_ACCESS.length; i++){
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SPELL_QUICK_ACCESS[i] = new KeyBinding("key." + Wizardry.MODID + ".spell_" + (i+1),
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KeyConflictContext.IN_GAME, KeyModifier.ALT, Keyboard.KEY_1 + i, "key.categories." + Wizardry.MODID);
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}
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}
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// Armour Model
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public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
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@@ -122,6 +132,7 @@ public class ClientProxy extends CommonProxy {
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public void registerKeyBindings(){
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ClientRegistry.registerKeyBinding(NEXT_SPELL);
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ClientRegistry.registerKeyBinding(PREVIOUS_SPELL);
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for(KeyBinding key : SPELL_QUICK_ACCESS) ClientRegistry.registerKeyBinding(key);
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}
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@Override
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@@ -4,6 +4,7 @@ import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.gui.GuiSpellDisplay;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.packet.PacketControlInput;
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import electroblob.wizardry.packet.PacketSpellQuickAccess;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.WizardrySounds;
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import net.minecraft.client.Minecraft;
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@@ -24,6 +25,7 @@ public class WizardryControlHandler {
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static boolean NkeyPressed = false;
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static boolean BkeyPressed = false;
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static boolean[] quickAccessKeyPressed = new boolean[ClientProxy.SPELL_QUICK_ACCESS.length];
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// Changed to a tick event to allow mouse button keybinds
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// The 'lag' that happened previously was actually because the code only fired when a keyboard key was pressed!
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@@ -59,6 +61,19 @@ public class WizardryControlHandler {
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}else{
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BkeyPressed = false;
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}
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for(int i = 0; i < ClientProxy.SPELL_QUICK_ACCESS.length; i++){
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if(ClientProxy.SPELL_QUICK_ACCESS[i].isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
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if(!quickAccessKeyPressed[i]){
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quickAccessKeyPressed[i] = true;
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// Packet building
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selectSpell(wand, i);
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}
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}else{
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quickAccessKeyPressed[i] = false;
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}
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}
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}
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}
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}
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@@ -118,4 +133,17 @@ public class WizardryControlHandler {
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GuiSpellDisplay.playSpellSwitchAnimation(false);
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Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
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}
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private static void selectSpell(ItemStack wand, int index){
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// GUI switch animation
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if(((ISpellCastingItem)wand.getItem()).selectSpell(wand, index)){ // Makes sure the spell is set immediately for the client
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// Packet building (no point sending it unless the client-side spell selection succeeded
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IMessage msg = new PacketSpellQuickAccess.Message(index);
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WizardryPacketHandler.net.sendToServer(msg);
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GuiSpellDisplay.playSpellSwitchAnimation(true); // This will do, it's only an animation
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Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
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}
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}
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}
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