Organise the config file and GUI into categories

This commit is contained in:
Electroblob
2018-06-04 12:39:56 +01:00
parent 2124842136
commit f15919fdce
4 changed files with 255 additions and 152 deletions
@@ -26,7 +26,11 @@ public class GuiConfigWizardry extends GuiConfig {
private static List<IConfigElement> getConfigEntries(){
List<IConfigElement> configList = new ArrayList<IConfigElement>(1);
configList.add(new DummyCategoryElement("gameplayConfig", "config." + Wizardry.MODID + ".category." + Settings.GAMEPLAY_CATEGORY, GameplayCategory.class));
configList.add(new DummyCategoryElement("worldgenConfig", "config." + Wizardry.MODID + ".category." + Settings.WORLDGEN_CATEGORY, WorldgenCategory.class));
configList.add(new DummyCategoryElement("commandsConfig", "config." + Wizardry.MODID + ".category." + Settings.COMMANDS_CATEGORY, CommandsCategory.class));
configList.add(new DummyCategoryElement("clientConfig", "config." + Wizardry.MODID + ".category." + Settings.CLIENT_CATEGORY, ClientCategory.class));
configList.add(new DummyCategoryElement("spellsConfig", "config." + Wizardry.MODID + ".category." + Settings.SPELLS_CATEGORY, SpellsCategory.class));
configList.add(new DummyCategoryElement("resistancesConfig", "config." + Wizardry.MODID + ".category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
@@ -40,15 +44,15 @@ public class GuiConfigWizardry extends GuiConfig {
public static abstract class CategoryBase extends CategoryEntry {
private final String category;
public CategoryBase(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop, String category){
public CategoryBase(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
this.category = category;
}
@Override
protected GuiScreen buildChildScreen(){
String category = this.getCategory();
// This GuiConfig object specifies the configID of the object and as such will force-save when it is closed.
// The parent GuiConfig object's entryList will also be refreshed to reflect the changes.
GuiConfig childScreen = new GuiConfig(this.owningScreen,
@@ -60,21 +64,67 @@ public class GuiConfigWizardry extends GuiConfig {
return childScreen;
}
protected abstract String getCategory();
}
/** Resistances category of the config gui. */
/** Gameplay category of the config gui. */
public static class GameplayCategory extends CategoryBase {
public GameplayCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.GAMEPLAY_CATEGORY; }
}
/** Spells category of the config gui. */
public static class SpellsCategory extends CategoryBase {
public SpellsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop, Settings.SPELLS_CATEGORY);
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.SPELLS_CATEGORY; }
}
/** Resistances category of the config gui. */
public static class ResistancesCategory extends CategoryBase {
public ResistancesCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop, Settings.RESISTANCES_CATEGORY);
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.RESISTANCES_CATEGORY; }
}
/** Worldgen category of the config gui. */
public static class WorldgenCategory extends CategoryBase {
public WorldgenCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.WORLDGEN_CATEGORY; }
}
/** Client category of the config gui. */
public static class ClientCategory extends CategoryBase {
public ClientCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.CLIENT_CATEGORY; }
}
/** Commands category of the config gui. */
public static class CommandsCategory extends CategoryBase {
public CommandsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.COMMANDS_CATEGORY; }
}
}