Make arcane lock work on both halves of a double chest at once
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@@ -47,28 +47,39 @@ public class ArcaneLock extends SpellRay {
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(caster instanceof EntityPlayer){
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TileEntity tileentity = world.getTileEntity(pos);
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if(tileentity != null){
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if(tileentity.getTileData().hasUniqueId(NBT_KEY)){
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// Unlocking
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if(world.getPlayerEntityByUUID(tileentity.getTileData().getUniqueId(NBT_KEY)) == caster){
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NBTExtras.removeUniqueId(tileentity.getTileData(), NBT_KEY);
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return true;
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}
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}else{
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// Locking
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tileentity.getTileData().setUniqueId(NBT_KEY, caster.getUniqueID());
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return true;
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}
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if(toggleLock(world, pos, (EntityPlayer)caster)){
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BlockPos otherHalf = WizardryUtilities.getConnectedChest(world, pos);
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if(otherHalf != null) toggleLock(world, otherHalf, (EntityPlayer)caster);
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return true;
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}
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}
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return false;
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}
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private boolean toggleLock(World world, BlockPos pos, EntityPlayer player){
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TileEntity tileentity = world.getTileEntity(pos);
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if(tileentity != null){
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if(tileentity.getTileData().hasUniqueId(NBT_KEY)){
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// Unlocking
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if(world.getPlayerEntityByUUID(tileentity.getTileData().getUniqueId(NBT_KEY)) == player){
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NBTExtras.removeUniqueId(tileentity.getTileData(), NBT_KEY);
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return true;
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}
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}else{
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// Locking
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tileentity.getTileData().setUniqueId(NBT_KEY, player.getUniqueID());
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return true;
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}
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}
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return false;
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@@ -9,6 +9,7 @@ import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.spell.Spell;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockCactus;
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import net.minecraft.block.BlockChest;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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@@ -39,7 +40,6 @@ import javax.annotation.Nullable;
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import java.util.*;
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import java.util.function.BiPredicate;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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/**
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* <i>"Where do you put random but useful bits and pieces? {@code WizardryUtilities} of course - the 'stuff that doesn't
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@@ -307,6 +307,29 @@ public final class WizardryUtilities {
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|| Settings.containsMetaBlock(Wizardry.settings.treeBlocks, world.getBlockState(pos));
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}
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/**
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* Given the position of one half of a double chest, returns the position of the other half of that double chest.
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* @param world The world in which the chest is located
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* @param pos The position of one half of the double chest
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* @return The position of the other half of the double chest, or null if the given position is not part of a
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* double chest.
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*/
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public static BlockPos getConnectedChest(World world, BlockPos pos){
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Block block = world.getBlockState(pos).getBlock();
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if(block instanceof BlockChest){
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for(EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL){
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BlockPos pos1 = pos.offset(enumfacing);
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if(world.getBlockState(pos1).getBlock() == block){
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return pos1;
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}
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}
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}
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return null;
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}
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/**
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* Finds the nearest floor level in the given direction from the given position,
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* within the range specified. This is a shorthand for
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