Check if spell properties are initialised when setting lightning hammer item attribute modifiers, fixes #219

This commit is contained in:
Electroblob77
2019-09-02 17:05:21 +01:00
parent 6d09acc78e
commit f1ff179b98
2 changed files with 11 additions and 3 deletions
@@ -81,7 +81,9 @@ public class ItemLightningHammer extends Item implements IConjuredItem {
Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers(slot);
if(slot == EntityEquipmentSlot.MAINHAND){
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue(), WizardryUtilities.Operations.ADD));
float attackDamage = Spells.lightning_hammer.arePropertiesInitialised() ?
Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue() : 10; // Fallback for search tree init, value doesn't really matter
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", attackDamage, WizardryUtilities.Operations.ADD));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", ATTACK_SPEED, WizardryUtilities.Operations.ADD));
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getName(), new AttributeModifier(MOVEMENT_SPEED_MODIFIER, "Weapon modifier", MOVEMENT_SPEED_REDUCTION, WizardryUtilities.Operations.MULTIPLY_FLAT));
}