Move GUI classes to separate package
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package electroblob.wizardry.client.gui;
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import java.util.List;
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import electroblob.wizardry.Settings.GuiPosition;
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import electroblob.wizardry.SpellGlyphData;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.WandHelper;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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public class GuiSpellDisplay extends Gui {
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private Minecraft mc;
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private static final ResourceLocation hudTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/spell_hud.png");
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public GuiSpellDisplay(Minecraft par1Minecraft){
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super();
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this.mc = par1Minecraft;
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}
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@SubscribeEvent
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public void draw(RenderGameOverlayEvent event){
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EntityPlayer player = this.mc.player;
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// If the player has a wand in each hand, only displays for the one in the main hand.
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ItemStack wand = player.getHeldItemMainhand();
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if(!(wand.getItem() instanceof ItemWand)){
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wand = player.getHeldItemOffhand();
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// If the player isn't holding a wand, then nothing else needs to be done.
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if(!(wand.getItem() instanceof ItemWand)) return;
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}
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int width = event.getResolution().getScaledWidth();
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int height = event.getResolution().getScaledHeight();
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Spell spell = WandHelper.getCurrentSpell(wand);
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int cooldown = WandHelper.getCurrentCooldown(wand);
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float cooldownMultiplier = 1.0f - WandHelper.getUpgradeLevel(wand, WizardryItems.cooldown_upgrade) * Constants.COOLDOWN_REDUCTION_PER_LEVEL;
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if(player.isPotionActive(WizardryPotions.font_of_mana)){
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// Dividing by this rather than setting it takes upgrades and font of mana into account simultaneously
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cooldownMultiplier /= 2 + player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
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}
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// Coordinates of the top left corner of the HUD.
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int left = 0;
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int top = 0;
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boolean mirror = false;
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if(Wizardry.settings.spellHUDPosition == GuiPosition.BOTTOM_LEFT){
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left = 0;
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top = height - 36;
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}else if(Wizardry.settings.spellHUDPosition == GuiPosition.TOP_LEFT){
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left = 0;
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top = 0;
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}else if(Wizardry.settings.spellHUDPosition == GuiPosition.TOP_RIGHT){
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left = width - 128;
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top = 0;
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mirror = true;
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}else if(Wizardry.settings.spellHUDPosition == GuiPosition.BOTTOM_RIGHT){
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left = width - 128;
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top = height - 36;
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mirror = true;
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}
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boolean discovered = true;
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if(!player.capabilities.isCreativeMode && WizardData.get(player) != null){
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discovered = WizardData.get(player).hasSpellBeenDiscovered(spell);
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}
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if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT){
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// Makes spells greyed out if they are in cooldown or if the player has the arcane jammer effect
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String colour = cooldown > 0 || player.isPotionActive(WizardryPotions.arcane_jammer) ? "\u00A78" : spell.element.getFormattingCode();
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if(!discovered) colour = "\u00A79";
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String spellName = discovered ? spell.getDisplayName() : SpellGlyphData.getGlyphName(spell, player.world);
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FontRenderer font = discovered ? this.mc.fontRenderer : this.mc.standardGalacticFontRenderer;
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int maxWidth = 90;
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if(font.getStringWidth(spellName) <= maxWidth){
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// Single line is rendered more centrally
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font.drawStringWithShadow(colour + spellName, mirror ? left + 5 : left + 41, top + 13, 0xffffffff);
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}else{
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int lineNumber = 0;
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List<String> lines = font.listFormattedStringToWidth(spellName, maxWidth);
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for(Object line : lines){
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if(line instanceof String){
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font.drawStringWithShadow(colour + (String)line, mirror ? left + 5 : left + 41, top + 6 + 11 * lineNumber, 0xffffffff);
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}
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lineNumber++;
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}
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}
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}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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GlStateManager.color(1, 1, 1);
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this.mc.renderEngine.bindTexture(hudTexture);
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// Background of spell hud
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this.drawTexturedModalRect(left, top, 0, mirror ? 36 : 0, 128, 36);
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// Cooldown bar
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if(cooldown > 0){
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 6, 82, 6);
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int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown) / (double)(spell.cooldown * cooldownMultiplier)) * 82);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 0, l, 6);
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}
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// Spell illustration
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this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
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WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
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// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
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}
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}
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}
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