Replace hasKey with hasUniqueId where appropriate, should fix some weirdness with a few spells
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@@ -121,12 +121,12 @@ public class Intimidate extends Spell {
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NBTTagCompound entityNBT = event.getEntityLiving().getEntityData();
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EntityCreature creature = (EntityCreature)event.getEntityLiving();
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if(entityNBT != null && entityNBT.hasKey(NBT_KEY)){
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if(entityNBT != null && entityNBT.hasUniqueId(NBT_KEY)){
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Entity caster = WizardryUtilities.getEntityByUUID(creature.world, entityNBT.getUniqueId(NBT_KEY));
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if(caster instanceof EntityLivingBase){
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Intimidate.runAway(creature, (EntityLivingBase)caster);
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runAway(creature, (EntityLivingBase)caster);
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}
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}
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}
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@@ -103,7 +103,7 @@ public class LightningBolt extends Spell {
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@SubscribeEvent
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public static void onEntityStruckByLightningEvent(EntityStruckByLightningEvent event){
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if(event.getLightning().getEntityData() != null && event.getLightning().getEntityData().hasKey(NBT_KEY)){
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if(event.getLightning().getEntityData() != null && event.getLightning().getEntityData().hasUniqueId(NBT_KEY)){
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EntityPlayer player = (EntityPlayer)WizardryUtilities.getEntityByUUID(event.getLightning().world,
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event.getLightning().getEntityData().getUniqueId("summoningPlayer"));
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@@ -206,7 +206,7 @@ public class MindControl extends Spell {
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NBTTagCompound entityNBT = event.getEntityLiving().getEntityData();
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if(entityNBT != null && entityNBT.hasKey(MindControl.NBT_KEY + "Most")){
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if(entityNBT != null && entityNBT.hasUniqueId(MindControl.NBT_KEY)){
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Entity caster = WizardryUtilities.getEntityByUUID(event.getEntity().world,
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entityNBT.getUniqueId(MindControl.NBT_KEY));
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@@ -948,7 +948,7 @@ public final class WizardryUtilities {
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NBTTagCompound entityNBT = target.getEntityData();
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if(entityNBT != null && entityNBT.hasKey(MindControl.NBT_KEY)){
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if(entityNBT != null && entityNBT.hasUniqueId(MindControl.NBT_KEY)){
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if(attacker == WizardryUtilities.getEntityByUUID(target.world,
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entityNBT.getUniqueId(MindControl.NBT_KEY))){
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return false;
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