Replace hasKey with hasUniqueId where appropriate, should fix some weirdness with a few spells

This commit is contained in:
Electroblob
2018-02-22 13:32:09 +00:00
parent a567281183
commit f54b92be16
4 changed files with 5 additions and 5 deletions
@@ -121,12 +121,12 @@ public class Intimidate extends Spell {
NBTTagCompound entityNBT = event.getEntityLiving().getEntityData();
EntityCreature creature = (EntityCreature)event.getEntityLiving();
if(entityNBT != null && entityNBT.hasKey(NBT_KEY)){
if(entityNBT != null && entityNBT.hasUniqueId(NBT_KEY)){
Entity caster = WizardryUtilities.getEntityByUUID(creature.world, entityNBT.getUniqueId(NBT_KEY));
if(caster instanceof EntityLivingBase){
Intimidate.runAway(creature, (EntityLivingBase)caster);
runAway(creature, (EntityLivingBase)caster);
}
}
}